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mirror of https://github.com/TomHarte/CLK.git synced 2024-11-26 23:52:26 +00:00
CLK/Outputs/CRT
2016-03-07 19:08:26 -05:00
..
CRT.cpp Fixed sync response in composite scan output generation and stored texture coordinates. 2016-03-05 21:52:22 -05:00
CRT.hpp Still stepping slowly towards a working composite mode, switched the RGB sampling function to returning a vec4, which may be of benefit to any machine with a brightness part of an RGB signal, and started edging towards at least having the correct GLSL programs ready for converting composite output. 2016-03-07 19:08:26 -05:00
CRTBuilders.cpp Switched to triangle strips, to eliminate the need for any temporary storage for the composite output path. 2016-03-05 20:47:11 -05:00
CRTOpenGL.cpp Still stepping slowly towards a working composite mode, switched the RGB sampling function to returning a vec4, which may be of benefit to any machine with a brightness part of an RGB signal, and started edging towards at least having the correct GLSL programs ready for converting composite output. 2016-03-07 19:08:26 -05:00
CRTOpenGL.hpp Started edging towards completing the CPU side of accumulating enough data for composite decoding. 2016-03-05 17:55:18 -05:00
Flywheel.hpp With the provision of an extra hint to the CRT and, finally, the realisation about why my scans weren't exactly joining up, improved output precision. 2016-02-27 22:39:01 -05:00
OpenGL.hpp Certainly at least seriously considering a separate holder for the "compile a shader" logic. Otherwise taking steps back towards PAL/NTSC decoding. 2016-02-07 17:32:38 -05:00
Shader.cpp Reinstated clipped CRT output, with more appropriate ownership of the decision. 2016-02-07 22:18:55 -05:00
Shader.hpp Filled in shader class. 2016-02-07 19:21:22 -05:00
TextureTarget.cpp Switching momentarily back to monitor mode, resolved why I was suddenly getting no output upon creating some texture targets. 2016-03-07 18:55:15 -05:00
TextureTarget.hpp Switching momentarily back to monitor mode, resolved why I was suddenly getting no output upon creating some texture targets. 2016-03-07 18:55:15 -05:00