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CLK
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CLK
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CRT
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Thomas Harte
cd9c62acca
Still stepping slowly towards a working composite mode, switched the RGB sampling function to returning a
vec4
, which may be of benefit to any machine with a brightness part of an RGB signal, and started edging towards at least having the correct GLSL programs ready for converting composite output.
2016-03-07 19:08:26 -05:00
..
CRT.cpp
Fixed sync response in composite scan output generation and stored texture coordinates.
2016-03-05 21:52:22 -05:00
CRT.hpp
Still stepping slowly towards a working composite mode, switched the RGB sampling function to returning a
vec4
, which may be of benefit to any machine with a brightness part of an RGB signal, and started edging towards at least having the correct GLSL programs ready for converting composite output.
2016-03-07 19:08:26 -05:00
CRTBuilders.cpp
Switched to triangle strips, to eliminate the need for any temporary storage for the composite output path.
2016-03-05 20:47:11 -05:00
CRTOpenGL.cpp
Still stepping slowly towards a working composite mode, switched the RGB sampling function to returning a
vec4
, which may be of benefit to any machine with a brightness part of an RGB signal, and started edging towards at least having the correct GLSL programs ready for converting composite output.
2016-03-07 19:08:26 -05:00
CRTOpenGL.hpp
Started edging towards completing the CPU side of accumulating enough data for composite decoding.
2016-03-05 17:55:18 -05:00
Flywheel.hpp
With the provision of an extra hint to the CRT and, finally, the realisation about why my scans weren't exactly joining up, improved output precision.
2016-02-27 22:39:01 -05:00
OpenGL.hpp
Certainly at least seriously considering a separate holder for the "compile a shader" logic. Otherwise taking steps back towards PAL/NTSC decoding.
2016-02-07 17:32:38 -05:00
Shader.cpp
Reinstated clipped CRT output, with more appropriate ownership of the decision.
2016-02-07 22:18:55 -05:00
Shader.hpp
Filled in shader class.
2016-02-07 19:21:22 -05:00
TextureTarget.cpp
Switching momentarily back to monitor mode, resolved why I was suddenly getting no output upon creating some texture targets.
2016-03-07 18:55:15 -05:00
TextureTarget.hpp
Switching momentarily back to monitor mode, resolved why I was suddenly getting no output upon creating some texture targets.
2016-03-07 18:55:15 -05:00