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CLK
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CLK
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Thomas Harte
d4ac79b0af
Attempts to introduce a full-on processing pipeline, in theory putting me two shaders away from completion.
...
Well, subject to finding the last flashing bug and updating the multimachine, anyway.
2018-11-23 22:34:38 -05:00
..
Primitives
Reaches for conceptual const correctness.
2018-11-23 22:33:28 -05:00
Shaders
Shuffles the OpenGL primitives into their own collection.
2018-11-07 19:11:01 -05:00
CRTOpenGL.cpp
Simplifies semantics a little and starts accepting a single buffer of pixel data.
2018-11-06 22:23:38 -05:00
OpenGL.hpp
Simplifies semantics a little and starts accepting a single buffer of pixel data.
2018-11-06 22:23:38 -05:00
ScanTarget.cpp
Attempts to introduce a full-on processing pipeline, in theory putting me two shaders away from completion.
2018-11-23 22:34:38 -05:00
ScanTarget.hpp
Attempts to introduce a full-on processing pipeline, in theory putting me two shaders away from completion.
2018-11-23 22:34:38 -05:00
ScanTargetGLSLFragments.cpp
Attempts to introduce a full-on processing pipeline, in theory putting me two shaders away from completion.
2018-11-23 22:34:38 -05:00