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294e09f275
At least for the purpose of being communicative. I doubt there's much to gain in terms of compiler output — the DiskImageHolder can avoid some virtual lookups but nothing else leaps out.
41 lines
1021 B
C++
41 lines
1021 B
C++
//
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// MultiJoystickMachine.hpp
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// Clock Signal
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//
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// Created by Thomas Harte on 09/02/2018.
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// Copyright 2018 Thomas Harte. All rights reserved.
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//
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#ifndef MultiJoystickMachine_hpp
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#define MultiJoystickMachine_hpp
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#include "../../../../Machines/DynamicMachine.hpp"
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#include <memory>
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#include <vector>
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namespace Analyser {
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namespace Dynamic {
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/*!
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Provides a class that multiplexes the joystick machine interface to multiple machines.
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Makes a static internal copy of the list of machines; makes no guarantees about the
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order of delivered messages.
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*/
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class MultiJoystickMachine: public JoystickMachine::Machine {
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public:
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MultiJoystickMachine(const std::vector<std::unique_ptr<::Machine::DynamicMachine>> &machines);
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// Below is the standard JoystickMachine::Machine interface; see there for documentation.
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const std::vector<std::unique_ptr<Inputs::Joystick>> &get_joysticks() final;
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private:
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std::vector<std::unique_ptr<Inputs::Joystick>> joysticks_;
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};
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}
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}
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#endif /* MultiJoystickMachine_hpp */
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