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CLK/Analyser/Dynamic/MultiMachine/Implementation/MultiKeyboardMachine.cpp
Thomas Harte f417fa82a4 Splits 'CRTMachine' into three parts: ScanProducer, AudioProducer, TimedMachine.
Simultaneously cleans up some of the naming conventions and tries to make things a bit more template-compatible.
2020-04-01 23:19:34 -04:00

80 lines
2.1 KiB
C++

//
// MultiKeyboardMachine.cpp
// Clock Signal
//
// Created by Thomas Harte on 09/02/2018.
// Copyright 2018 Thomas Harte. All rights reserved.
//
#include "MultiKeyboardMachine.hpp"
using namespace Analyser::Dynamic;
MultiKeyboardMachine::MultiKeyboardMachine(const std::vector<std::unique_ptr<::Machine::DynamicMachine>> &machines) :
keyboard_(machines_) {
for(const auto &machine: machines) {
auto keyboard_machine = machine->keyboard_machine();
if(keyboard_machine) machines_.push_back(keyboard_machine);
}
}
void MultiKeyboardMachine::clear_all_keys() {
for(const auto &machine: machines_) {
machine->clear_all_keys();
}
}
void MultiKeyboardMachine::set_key_state(uint16_t key, bool is_pressed) {
for(const auto &machine: machines_) {
machine->set_key_state(key, is_pressed);
}
}
void MultiKeyboardMachine::type_string(const std::string &string) {
for(const auto &machine: machines_) {
machine->type_string(string);
}
}
bool MultiKeyboardMachine::can_type(char c) {
bool can_type = true;
for(const auto &machine: machines_) {
can_type &= machine->can_type(c);
}
return can_type;
}
Inputs::Keyboard &MultiKeyboardMachine::get_keyboard() {
return keyboard_;
}
MultiKeyboardMachine::MultiKeyboard::MultiKeyboard(const std::vector<::MachineTypes::KeyboardMachine *> &machines)
: machines_(machines) {
for(const auto &machine: machines_) {
observed_keys_.insert(machine->get_keyboard().observed_keys().begin(), machine->get_keyboard().observed_keys().end());
is_exclusive_ |= machine->get_keyboard().is_exclusive();
}
}
bool MultiKeyboardMachine::MultiKeyboard::set_key_pressed(Key key, char value, bool is_pressed) {
bool was_consumed = false;
for(const auto &machine: machines_) {
was_consumed |= machine->get_keyboard().set_key_pressed(key, value, is_pressed);
}
return was_consumed;
}
void MultiKeyboardMachine::MultiKeyboard::reset_all_keys() {
for(const auto &machine: machines_) {
machine->get_keyboard().reset_all_keys();
}
}
const std::set<Inputs::Keyboard::Key> &MultiKeyboardMachine::MultiKeyboard::observed_keys() {
return observed_keys_;
}
bool MultiKeyboardMachine::MultiKeyboard::is_exclusive() {
return is_exclusive_;
}