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f417fa82a4
Simultaneously cleans up some of the naming conventions and tries to make things a bit more template-compatible.
80 lines
2.1 KiB
C++
80 lines
2.1 KiB
C++
//
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// MultiKeyboardMachine.cpp
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// Clock Signal
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//
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// Created by Thomas Harte on 09/02/2018.
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// Copyright 2018 Thomas Harte. All rights reserved.
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//
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#include "MultiKeyboardMachine.hpp"
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using namespace Analyser::Dynamic;
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MultiKeyboardMachine::MultiKeyboardMachine(const std::vector<std::unique_ptr<::Machine::DynamicMachine>> &machines) :
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keyboard_(machines_) {
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for(const auto &machine: machines) {
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auto keyboard_machine = machine->keyboard_machine();
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if(keyboard_machine) machines_.push_back(keyboard_machine);
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}
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}
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void MultiKeyboardMachine::clear_all_keys() {
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for(const auto &machine: machines_) {
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machine->clear_all_keys();
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}
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}
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void MultiKeyboardMachine::set_key_state(uint16_t key, bool is_pressed) {
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for(const auto &machine: machines_) {
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machine->set_key_state(key, is_pressed);
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}
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}
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void MultiKeyboardMachine::type_string(const std::string &string) {
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for(const auto &machine: machines_) {
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machine->type_string(string);
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}
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}
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bool MultiKeyboardMachine::can_type(char c) {
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bool can_type = true;
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for(const auto &machine: machines_) {
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can_type &= machine->can_type(c);
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}
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return can_type;
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}
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Inputs::Keyboard &MultiKeyboardMachine::get_keyboard() {
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return keyboard_;
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}
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MultiKeyboardMachine::MultiKeyboard::MultiKeyboard(const std::vector<::MachineTypes::KeyboardMachine *> &machines)
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: machines_(machines) {
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for(const auto &machine: machines_) {
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observed_keys_.insert(machine->get_keyboard().observed_keys().begin(), machine->get_keyboard().observed_keys().end());
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is_exclusive_ |= machine->get_keyboard().is_exclusive();
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}
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}
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bool MultiKeyboardMachine::MultiKeyboard::set_key_pressed(Key key, char value, bool is_pressed) {
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bool was_consumed = false;
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for(const auto &machine: machines_) {
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was_consumed |= machine->get_keyboard().set_key_pressed(key, value, is_pressed);
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}
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return was_consumed;
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}
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void MultiKeyboardMachine::MultiKeyboard::reset_all_keys() {
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for(const auto &machine: machines_) {
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machine->get_keyboard().reset_all_keys();
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}
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}
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const std::set<Inputs::Keyboard::Key> &MultiKeyboardMachine::MultiKeyboard::observed_keys() {
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return observed_keys_;
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}
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bool MultiKeyboardMachine::MultiKeyboard::is_exclusive() {
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return is_exclusive_;
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}
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