mirror of
https://github.com/TomHarte/CLK.git
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Specifically: routine namespace stuff, plus the intention to move to a table-based operation+cost version of timing. Reordering works fine for the TMS, and probably would also for the SMS/GG, but it'd be problematic with the command engine of the V9938/9958 and maintaining a consistent set of code is easier.
218 lines
4.6 KiB
C++
218 lines
4.6 KiB
C++
//
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// 9918Base.hpp
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// Clock Signal
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//
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// Created by Thomas Harte on 14/12/2017.
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// Copyright 2017 Thomas Harte. All rights reserved.
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//
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#ifndef TMS9918Base_hpp
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#define TMS9918Base_hpp
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#include "../../../Outputs/CRT/CRT.hpp"
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#include "../../../ClockReceiver/ClockReceiver.hpp"
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#include <cstdint>
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#include <memory>
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namespace TI {
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namespace TMS {
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enum Personality {
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TMS9918A, // includes the 9928 and 9929; set TV standard and output device as desired.
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V9938,
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V9958,
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SMSVDP,
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GGVDP,
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};
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class Base {
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protected:
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Base(Personality p);
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std::unique_ptr<Outputs::CRT::CRT> crt_;
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std::vector<uint8_t> ram_;
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uint16_t ram_pointer_ = 0;
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uint8_t read_ahead_buffer_ = 0;
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enum class MemoryAccess {
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Read, Write, None
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} queued_access_ = MemoryAccess::None;
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uint8_t status_ = 0;
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bool write_phase_ = false;
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uint8_t low_write_ = 0;
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// The various register flags.
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int next_screen_mode_ = 0, screen_mode_ = 0;
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bool next_blank_screen_ = true, blank_screen_ = true;
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bool sprites_16x16_ = false;
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bool sprites_magnified_ = false;
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bool generate_interrupts_ = false;
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int sprite_height_ = 8;
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uint16_t pattern_name_address_ = 0;
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uint16_t colour_table_address_ = 0;
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uint16_t pattern_generator_table_address_ = 0;
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uint16_t sprite_attribute_table_address_ = 0;
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uint16_t sprite_generator_table_address_ = 0;
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uint8_t text_colour_ = 0;
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uint8_t background_colour_ = 0;
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HalfCycles half_cycles_into_frame_;
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int column_ = 0, row_ = 0, output_column_ = 0;
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int cycles_error_ = 0;
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uint32_t *pixel_target_ = nullptr, *pixel_base_ = nullptr;
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void output_border(int cycles);
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// Vertical timing details.
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int frame_lines_ = 262;
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int first_vsync_line_ = 227;
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// Horizontal selections.
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enum class LineMode {
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Text = 0,
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Character = 1,
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Refresh = 2
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} line_mode_ = LineMode::Text;
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int first_pixel_column_, first_right_border_column_;
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uint8_t pattern_names_[40];
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uint8_t pattern_buffer_[40];
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uint8_t colour_buffer_[40];
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struct SpriteSet {
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struct ActiveSprite {
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int index = 0;
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int row = 0;
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uint8_t info[4];
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uint8_t image[2];
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int shift_position = 0;
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} active_sprites[4];
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int active_sprite_slot = 0;
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} sprite_sets_[2];
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int active_sprite_set_ = 0;
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bool sprites_stopped_ = false;
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int access_pointer_ = 0;
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inline void test_sprite(int sprite_number, int screen_row);
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inline void get_sprite_contents(int start, int cycles, int screen_row);
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// Contains tables describing the memory access patterns and, implicitly,
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// the timing of video generation.
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enum Operation {
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HSyncOn,
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HSyncOff,
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ColourBurstOn,
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ColourBurstOff,
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/// A memory access slot that is available for an external read or write.
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External,
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/// A refresh cycle; neither used for video fetching nor available for external use.
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Refresh,
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/*!
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Column N Name Table Read
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[= 1 slot]
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*/
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NameTableRead,
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/*!
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Column N Pattern Table Read
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[= 1 slot]
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*/
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PatternTableRead,
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/*!
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Y0, X0, N0, C0, Pattern 0 (1), Pattern 0 (2),
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Y1, X1, N1, C1, Pattern 1 (1), Pattern 1 (2),
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Y2, X2
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[= 14 slots]
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*/
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TMSSpriteFetch1,
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/*!
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N2, C2, Pattern 2 (1), Pattern 2 (2),
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Y3, X3, N3, C3, Pattern 3 (1), Pattern 3 (2),
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[= 10 slots]
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*/
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TMSSpriteFetch2,
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/*!
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Sprite N fetch, Sprite N+1 fetch [...]
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*/
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TMSSpriteYFetch,
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/*!
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Colour N, Pattern N,
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Name N+1,
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Sprite N,
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Colour N+1, Pattern N+1,
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Name N+2,
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Sprite N+1,
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Colour N+2, Pattern N+2,
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Name N+3,
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Sprite N+2,
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Colour N+3, Pattern N+3,
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Name N+4,
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[= 15 slots]
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*/
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TMSBackgroundRenderBlock,
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/*!
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Pattern N,
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Name N+1
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*/
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TMSPatternNameFetch,
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/*!
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Sprite N X/Name Read
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Sprite N+1 X/Name Read
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Sprite N Tile read (1st word)
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Sprite N Tile read (2nd word)
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Sprite N+1 Tile Read (1st word)
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Sprite N+1 Tile Read (2nd word)
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[= 6 slots]
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*/
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SMSSpriteRenderBlock,
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/*!
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Column N Tile Read (1st word)
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Column N Tile Read (2nd word)
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Column N+1 Name Table Read
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Sprite (16+N*1.5) Y Read (Reads Y of 2 sprites)
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Column N+1 Tile Read (1st word)
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Column N+1 Tile Read (2nd word)
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Column N+2 Name Table Read
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Sprite (16+N*1.5+2) Y Read (Reads Y of 2 sprites)
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Column N+2 Tile Read (1st word)
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Column N+2 Tile Read (2nd word)
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Column N+3 Name Table Read
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Sprite (16+N*1.5+4) Y Read (Reads Y of 2 sprites)
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Column N+3 Tile Read (1st word)
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Column N+3 Tile Read (2nd word)
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[= 14 slots]
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*/
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SMSBackgroundRenderBlock,
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};
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struct Period {
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Operation operation;
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int duration;
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};
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};
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}
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}
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#endif /* TMS9918Base_hpp */
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