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Simultaneously cleans up some of the naming conventions and tries to make things a bit more template-compatible.
100 lines
3.0 KiB
C++
100 lines
3.0 KiB
C++
//
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// MultiMachine.cpp
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// Clock Signal
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//
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// Created by Thomas Harte on 28/01/2018.
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// Copyright 2018 Thomas Harte. All rights reserved.
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//
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#include "MultiMachine.hpp"
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#include "../../../Outputs/Log.hpp"
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#include <algorithm>
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using namespace Analyser::Dynamic;
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MultiMachine::MultiMachine(std::vector<std::unique_ptr<DynamicMachine>> &&machines) :
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machines_(std::move(machines)),
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configurable_(machines_),
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timed_machine_(machines_, machines_mutex_),
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scan_producer_(machines_, machines_mutex_),
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audio_producer_(machines_, machines_mutex_),
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joystick_machine_(machines_),
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keyboard_machine_(machines_),
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media_target_(machines_) {
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timed_machine_.set_delegate(this);
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}
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Activity::Source *MultiMachine::activity_source() {
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return nullptr; // TODO
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}
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#define Provider(type, name, member) \
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type *MultiMachine::name() { \
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if(has_picked_) { \
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return machines_.front()->name(); \
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} else { \
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return &member; \
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} \
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}
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Provider(Configurable::Device, configurable_device, configurable_)
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Provider(MachineTypes::TimedMachine, timed_machine, timed_machine_)
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Provider(MachineTypes::ScanProducer, scan_producer, scan_producer_)
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Provider(MachineTypes::AudioProducer, audio_producer, audio_producer_)
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Provider(MachineTypes::JoystickMachine, joystick_machine, joystick_machine_)
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Provider(MachineTypes::KeyboardMachine, keyboard_machine, keyboard_machine_)
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Provider(MachineTypes::MediaTarget, media_target, media_target_)
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MachineTypes::MouseMachine *MultiMachine::mouse_machine() {
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// TODO.
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return nullptr;
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}
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#undef Provider
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bool MultiMachine::would_collapse(const std::vector<std::unique_ptr<DynamicMachine>> &machines) {
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return
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(machines.front()->timed_machine()->get_confidence() > 0.9f) ||
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(machines.front()->timed_machine()->get_confidence() >= 2.0f * machines[1]->timed_machine()->get_confidence());
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}
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void MultiMachine::did_run_machines(MultiTimedMachine *) {
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std::lock_guard<decltype(machines_mutex_)> machines_lock(machines_mutex_);
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#ifndef NDEBUG
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for(const auto &machine: machines_) {
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auto timed_machine = machine->timed_machine();
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LOGNBR(PADHEX(2) << timed_machine->get_confidence() << " " << timed_machine->debug_type() << "; ");
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}
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LOGNBR(std::endl);
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#endif
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DynamicMachine *front = machines_.front().get();
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std::stable_sort(machines_.begin(), machines_.end(),
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[] (const std::unique_ptr<DynamicMachine> &lhs, const std::unique_ptr<DynamicMachine> &rhs){
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auto lhs_timed = lhs->timed_machine();
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auto rhs_timed = rhs->timed_machine();
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return lhs_timed->get_confidence() > rhs_timed->get_confidence();
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});
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if(machines_.front().get() != front) {
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scan_producer_.did_change_machine_order();
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audio_producer_.did_change_machine_order();
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}
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if(would_collapse(machines_)) {
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pick_first();
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}
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}
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void MultiMachine::pick_first() {
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has_picked_ = true;
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// machines_.erase(machines_.begin() + 1, machines_.end());
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// TODO: this isn't quite correct, because it may leak OpenGL/etc resources through failure to
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// request a close_output while the context is active.
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}
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void *MultiMachine::raw_pointer() {
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return nullptr;
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}
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