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A latency-hating emulator of 8- and 16-bit platforms: the Acorn Electron, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Enterprise 64/128, Commodore Vic-20 and Amiga, MSX 1, Oric 1/Atmos, Sega Master System, Sinclair
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2016-02-20 00:13:43 -05:00
Machines This might be more accurate? Probably not. Who knows? 2016-02-20 00:13:43 -05:00
OSBindings/Mac Switched back down to two samples per pixel. Though one might do it. Need to investigate. 2016-02-18 23:21:25 -05:00
Outputs Got back to a stable image, at least when staying in a mode. Which is what I was trying to fix. Hmmm. 2016-02-19 23:41:09 -05:00
Processors/6502 Made the constructor protected, to emphasise that this class isn't for instantiation. Also added extra comments aplenty. 2016-01-21 08:39:34 -05:00
SignalProcessing Fixed uninitialised error and incorrect default constructor. 2016-02-12 22:35:16 -05:00
Storage/Tape Removed some logging. 2016-02-07 14:42:40 -05:00
.gitignore Imported what little I have so far in the way of a memory-access cycle complete 6502 and just enough of a pretend Atari 2600 on top to be able to see some playfields in ASCII art. 2015-07-16 19:56:02 -04:00
LICENSE
README.md Create README.md 2015-07-16 19:47:37 -04:00

CLK

An attempt to unify my various bits of emulation; we'll see.