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For now, just the raw scans, direct to the framebuffer, with no intermediate processing. But it seems to prove that at least some of the proper data is reaching the GPU. |
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.. | ||
Primitives | ||
Shaders | ||
CRTOpenGL.cpp | ||
OpenGL.hpp | ||
ScanTarget.cpp | ||
ScanTarget.hpp | ||
ScanTargetVertexArrayAttributes.cpp | ||
TextureBuilder.cpp | ||
TextureBuilder.hpp |