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mirror of https://github.com/TomHarte/CLK.git synced 2024-07-23 21:29:11 +00:00
CLK/OSBindings/Mac/Clock Signal/ScanTarget
Thomas Harte df89a8771c Makes an attempt to have the emulator fill the actual GPU buffers.
Not that they're drawn from correctly yet. I might first take a run at a new quick-path output route for emulated RGB displays, that just seeks to use the scans directly. No intermediate buffers. Besides probably being a good feature, it'll be a good way to ramp further up with Metal.
2020-08-08 22:49:02 -04:00
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CSScanTarget.h This is possibly at least dispatching an empty command buffer correctly. 2020-08-04 19:44:56 -04:00
CSScanTarget.mm Makes an attempt to have the emulator fill the actual GPU buffers. 2020-08-08 22:49:02 -04:00
CSScanTarget+CppScanTarget.h Makes an attempt to have the emulator fill the actual GPU buffers. 2020-08-08 22:49:02 -04:00
ScanTarget.metal Having learnt a bit more: eliminates Metal attribute tags, switches to more natural expression of structs. 2020-08-08 17:27:32 -04:00