mirror of
https://github.com/TomHarte/CLK.git
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cf9729c74f
Rather than en masse at the end. But it seems I've been lazy with my threading. Work to do!
698 lines
23 KiB
Swift
698 lines
23 KiB
Swift
//
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// MachineDocument.swift
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// Clock Signal
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//
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// Created by Thomas Harte on 04/01/2016.
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// Copyright 2016 Thomas Harte. All rights reserved.
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//
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import AudioToolbox
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import Cocoa
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class MachineDocument:
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NSDocument,
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NSWindowDelegate,
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CSMachineDelegate,
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CSOpenGLViewDelegate,
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CSOpenGLViewResponderDelegate,
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CSAudioQueueDelegate,
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CSROMReciverViewDelegate
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{
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// MARK: - Mutual Exclusion.
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/// Ensures exclusive access between calls to self.machine.run and close().
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private let actionLock = NSLock()
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/// Ensures exclusive access between calls to machine.updateView and machine.drawView, and close().
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private let drawLock = NSLock()
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// MARK: - Machine details.
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/// A description of the machine this document should represent once fully set up.
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private var machineDescription: CSStaticAnalyser?
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/// The active machine, following its successful creation.
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private var machine: CSMachine!
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/// @returns the appropriate window content aspect ratio for this @c self.machine.
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private func aspectRatio() -> NSSize {
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return NSSize(width: 4.0, height: 3.0)
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}
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/// The output audio queue, if any.
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private var audioQueue: CSAudioQueue!
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// MARK: - Main NIB connections.
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/// The OpenGL view to receive this machine's display.
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@IBOutlet weak var openGLView: CSOpenGLView!
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/// The options panel, if any.
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@IBOutlet var optionsPanel: MachinePanel!
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/// An action to display the options panel, if there is one.
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@IBAction func showOptions(_ sender: AnyObject!) {
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optionsPanel?.setIsVisible(true)
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}
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/// The activity panel, if one is deemed appropriate.
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@IBOutlet var activityPanel: NSPanel!
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/// An action to display the activity panel, if there is one.
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@IBAction func showActivity(_ sender: AnyObject!) {
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activityPanel.setIsVisible(true)
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}
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// MARK: - NSDocument Overrides and NSWindowDelegate methods.
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/// Links this class to the MachineDocument NIB.
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override var windowNibName: NSNib.Name? {
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return "MachineDocument"
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}
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convenience init(type typeName: String) throws {
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self.init()
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self.fileType = typeName
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}
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override func read(from url: URL, ofType typeName: String) throws {
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if let analyser = CSStaticAnalyser(fileAt: url) {
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self.displayName = analyser.displayName
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self.configureAs(analyser)
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} else {
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throw NSError(domain: "MachineDocument", code: -1, userInfo: nil)
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}
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}
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override func close() {
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machine.stop()
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activityPanel?.setIsVisible(false)
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activityPanel = nil
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optionsPanel?.setIsVisible(false)
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optionsPanel = nil
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actionLock.lock()
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drawLock.lock()
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machine = nil
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openGLView.delegate = nil
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openGLView.invalidate()
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actionLock.unlock()
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drawLock.unlock()
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super.close()
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}
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override func data(ofType typeName: String) throws -> Data {
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throw NSError(domain: NSOSStatusErrorDomain, code: unimpErr, userInfo: nil)
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}
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override func windowControllerDidLoadNib(_ aController: NSWindowController) {
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super.windowControllerDidLoadNib(aController)
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aController.window?.contentAspectRatio = self.aspectRatio()
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}
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private var missingROMs: [CSMissingROM] = []
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func configureAs(_ analysis: CSStaticAnalyser) {
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self.machineDescription = analysis
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let missingROMs = NSMutableArray()
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if let machine = CSMachine(analyser: analysis, missingROMs: missingROMs) {
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self.machine = machine
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setupMachineOutput()
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setupActivityDisplay()
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} else {
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// Store the selected machine and list of missing ROMs, and
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// show the missing ROMs dialogue.
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self.missingROMs = []
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for untypedMissingROM in missingROMs {
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self.missingROMs.append(untypedMissingROM as! CSMissingROM)
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}
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requestRoms()
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}
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}
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enum InteractionMode {
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case notStarted, showingMachinePicker, showingROMRequester, showingMachine
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}
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private var interactionMode: InteractionMode = .notStarted
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// Attempting to show a sheet before the window is visible (such as when the NIB is loaded) results in
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// a sheet mysteriously floating on its own. For now, use windowDidUpdate as a proxy to know that the window
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// is visible, though it's a little premature.
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func windowDidUpdate(_ notification: Notification) {
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// Grab the regular window title, if it's not already stored.
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if self.unadornedWindowTitle.count == 0 {
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self.unadornedWindowTitle = self.windowControllers[0].window!.title
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}
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// If an interaction mode is not yet in effect, pick the proper one and display the relevant thing.
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if self.interactionMode == .notStarted {
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// If a full machine exists, just continue showing it.
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if self.machine != nil {
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self.interactionMode = .showingMachine
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setupMachineOutput()
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return
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}
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// If a machine has been picked but is not showing, there must be ROMs missing.
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if self.machineDescription != nil {
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self.interactionMode = .showingROMRequester
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requestRoms()
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return
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}
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// If a machine hasn't even been picked yet, show the machine picker.
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self.interactionMode = .showingMachinePicker
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Bundle.main.loadNibNamed("MachinePicker", owner: self, topLevelObjects: nil)
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self.machinePicker?.establishStoredOptions()
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self.windowControllers[0].window?.beginSheet(self.machinePickerPanel!, completionHandler: nil)
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}
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}
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// MARK: - Connections Between Machine and the Outside World
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private func setupMachineOutput() {
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if let machine = self.machine, let openGLView = self.openGLView {
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// Establish the output aspect ratio and audio.
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let aspectRatio = self.aspectRatio()
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machine.setView(openGLView, aspectRatio: Float(aspectRatio.width / aspectRatio.height))
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// Attach an options panel if one is available.
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if let optionsPanelNibName = self.machineDescription?.optionsPanelNibName {
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Bundle.main.loadNibNamed(optionsPanelNibName, owner: self, topLevelObjects: nil)
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self.optionsPanel.machine = machine
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self.optionsPanel?.establishStoredOptions()
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showOptions(self)
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}
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machine.delegate = self
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// Callbacks from the OpenGL may come on a different thread, immediately following the .delegate set;
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// hence the full setup of the best-effort updater prior to setting self as a delegate.
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openGLView.delegate = self
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openGLView.responderDelegate = self
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// If this machine has a mouse, enable mouse capture; also indicate whether usurption
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// of the command key is desired.
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openGLView.shouldCaptureMouse = machine.hasMouse
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openGLView.shouldUsurpCommand = machine.shouldUsurpCommand
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setupAudioQueueClockRate()
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// Bring OpenGL view-holding window on top of the options panel and show the content.
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openGLView.isHidden = false
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openGLView.window!.makeKeyAndOrderFront(self)
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openGLView.window!.makeFirstResponder(openGLView)
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// Start forwarding best-effort updates.
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machine.start()
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}
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}
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func machineSpeakerDidChangeInputClock(_ machine: CSMachine) {
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// setupAudioQueueClockRate not only needs blocking access to the machine,
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// but may be triggered on an arbitrary thread by a running machine, and that
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// running machine may not be able to stop running until it has been called
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// (e.g. if it is currently trying to run_until an audio event). Break the
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// deadlock with an async dispatch.
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DispatchQueue.main.async {
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self.setupAudioQueueClockRate()
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}
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}
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private func setupAudioQueueClockRate() {
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// Establish and provide the audio queue, taking advice as to an appropriate sampling rate.
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//
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// TODO: this needs to be threadsafe. FIX!
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let maximumSamplingRate = CSAudioQueue.preferredSamplingRate()
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let selectedSamplingRate = self.machine.idealSamplingRate(from: NSRange(location: 0, length: NSInteger(maximumSamplingRate)))
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if selectedSamplingRate > 0 {
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self.audioQueue = CSAudioQueue(samplingRate: Float64(selectedSamplingRate))
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self.audioQueue.delegate = self
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self.machine.audioQueue = self.audioQueue
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self.machine.setAudioSamplingRate(selectedSamplingRate, bufferSize:audioQueue.preferredBufferSize)
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}
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}
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/// Responds to the CSAudioQueueDelegate dry-queue warning message by requesting a machine update.
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final func audioQueueIsRunningDry(_ audioQueue: CSAudioQueue) {
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}
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/// Responds to the CSOpenGLViewDelegate redraw message by requesting a machine update if this is a timed
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/// request, and ordering a redraw regardless of the motivation.
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final func openGLViewRedraw(_ view: CSOpenGLView, event redrawEvent: CSOpenGLViewRedrawEvent) {
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if drawLock.try() {
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if redrawEvent == .timer {
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machine.updateView(forPixelSize: view.backingSize)
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}
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machine.drawView(forPixelSize: view.backingSize)
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drawLock.unlock()
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}
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}
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// MARK: - Pasteboard Forwarding.
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/// Forwards any text currently on the pasteboard into the active machine.
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func paste(_ sender: Any) {
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let pasteboard = NSPasteboard.general
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if let string = pasteboard.string(forType: .string), let machine = self.machine {
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machine.paste(string)
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}
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}
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// MARK: - Runtime Media Insertion.
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/// Delegate message to receive drag and drop files.
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final func openGLView(_ view: CSOpenGLView, didReceiveFileAt URL: URL) {
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let mediaSet = CSMediaSet(fileAt: URL)
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if let mediaSet = mediaSet {
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mediaSet.apply(to: self.machine)
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}
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}
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/// Action for the insert menu command; displays an NSOpenPanel and then segues into the same process
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/// as if a file had been received via drag and drop.
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@IBAction final func insertMedia(_ sender: AnyObject!) {
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let openPanel = NSOpenPanel()
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openPanel.message = "Hint: you can also insert media by dragging and dropping it onto the machine's window."
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openPanel.beginSheetModal(for: self.windowControllers[0].window!) { (response) in
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if response == .OK {
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for url in openPanel.urls {
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let mediaSet = CSMediaSet(fileAt: url)
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if let mediaSet = mediaSet {
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mediaSet.apply(to: self.machine)
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}
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}
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}
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}
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}
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// MARK: - Input Management.
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/// Upon a resign key, immediately releases all ongoing input mechanisms — any currently pressed keys,
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/// and joystick and mouse inputs.
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func windowDidResignKey(_ notification: Notification) {
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if let machine = self.machine {
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machine.clearAllKeys()
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machine.joystickManager = nil
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}
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self.openGLView.releaseMouse()
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}
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/// Upon becoming key, attaches joystick input to the machine.
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func windowDidBecomeKey(_ notification: Notification) {
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if let machine = self.machine {
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machine.joystickManager = (DocumentController.shared as! DocumentController).joystickManager
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}
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}
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/// Forwards key down events directly to the machine.
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func keyDown(_ event: NSEvent) {
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if let machine = self.machine {
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machine.setKey(event.keyCode, characters: event.characters, isPressed: true)
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}
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}
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/// Forwards key up events directly to the machine.
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func keyUp(_ event: NSEvent) {
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if let machine = self.machine {
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machine.setKey(event.keyCode, characters: event.characters, isPressed: false)
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}
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}
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/// Synthesies appropriate key up and key down events upon any change in modifiers.
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func flagsChanged(_ newModifiers: NSEvent) {
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if let machine = self.machine {
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machine.setKey(VK_Shift, characters: nil, isPressed: newModifiers.modifierFlags.contains(.shift))
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machine.setKey(VK_Control, characters: nil, isPressed: newModifiers.modifierFlags.contains(.control))
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machine.setKey(VK_Command, characters: nil, isPressed: newModifiers.modifierFlags.contains(.command))
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machine.setKey(VK_Option, characters: nil, isPressed: newModifiers.modifierFlags.contains(.option))
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}
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}
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/// Forwards mouse movement events to the mouse.
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func mouseMoved(_ event: NSEvent) {
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if let machine = self.machine {
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machine.addMouseMotionX(event.deltaX, y: event.deltaY)
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}
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}
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/// Forwards mouse button down events to the mouse.
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func mouseUp(_ event: NSEvent) {
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if let machine = self.machine {
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machine.setMouseButton(Int32(event.buttonNumber), isPressed: false)
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}
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}
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/// Forwards mouse button up events to the mouse.
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func mouseDown(_ event: NSEvent) {
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if let machine = self.machine {
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machine.setMouseButton(Int32(event.buttonNumber), isPressed: true)
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}
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}
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// MARK: - MachinePicker Outlets and Actions
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@IBOutlet var machinePicker: MachinePicker?
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@IBOutlet var machinePickerPanel: NSWindow?
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@IBAction func createMachine(_ sender: NSButton?) {
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let selectedMachine = machinePicker!.selectedMachine()
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self.windowControllers[0].window?.endSheet(self.machinePickerPanel!)
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self.machinePicker = nil
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self.configureAs(selectedMachine)
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}
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@IBAction func cancelCreateMachine(_ sender: NSButton?) {
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close()
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}
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// MARK: - ROMRequester Outlets and Actions
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@IBOutlet var romRequesterPanel: NSWindow?
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@IBOutlet var romRequesterText: NSTextField?
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@IBOutlet var romReceiverErrorField: NSTextField?
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@IBOutlet var romReceiverView: CSROMReceiverView?
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private var romRequestBaseText = ""
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func requestRoms() {
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// Don't act yet if there's no window controller yet.
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if self.windowControllers.count == 0 {
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return
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}
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// Load the ROM requester dialogue.
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Bundle.main.loadNibNamed("ROMRequester", owner: self, topLevelObjects: nil)
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self.romReceiverView!.delegate = self
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self.romRequestBaseText = romRequesterText!.stringValue
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romReceiverErrorField?.alphaValue = 0.0
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// Populate the current absentee list.
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populateMissingRomList()
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// Show the thing.
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self.windowControllers[0].window?.beginSheet(self.romRequesterPanel!, completionHandler: nil)
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}
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@IBAction func cancelRequestROMs(_ sender: NSButton?) {
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close()
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}
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func populateMissingRomList() {
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// Fill in the missing details; first build a list of all the individual
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// line items.
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var requestLines: [String] = []
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for missingROM in self.missingROMs {
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if let descriptiveName = missingROM.descriptiveName {
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requestLines.append("• " + descriptiveName)
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} else {
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requestLines.append("• " + missingROM.fileName)
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}
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}
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// Suffix everything up to the penultimate line with a semicolon;
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// the penultimate line with a semicolon and a conjunctive; the final
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// line with a full stop.
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for x in 0 ..< requestLines.count {
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if x < requestLines.count - 2 {
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requestLines[x].append(";")
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} else if x < requestLines.count - 1 {
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requestLines[x].append("; and")
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} else {
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requestLines[x].append(".")
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}
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}
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romRequesterText!.stringValue = self.romRequestBaseText + requestLines.joined(separator: "\n")
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}
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func romReceiverView(_ view: CSROMReceiverView, didReceiveFileAt URL: URL) {
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// Test whether the file identified matches any of the currently missing ROMs.
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// If so then remove that ROM from the missing list and update the request screen.
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// If no ROMs are still missing, start the machine.
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do {
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let fileData = try Data(contentsOf: URL)
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var didInstallRom = false
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// Try to match by size first, CRC second. Accept that some ROMs may have
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// some additional appended data. Arbitrarily allow them to be up to 10kb
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// too large.
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var index = 0
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for missingROM in self.missingROMs {
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if fileData.count >= missingROM.size && fileData.count < missingROM.size + 10*1024 {
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// Trim to size.
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let trimmedData = fileData[0 ..< missingROM.size]
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// Get CRC.
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if missingROM.crc32s.contains( (trimmedData as NSData).crc32 ) {
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// This ROM matches; copy it into the application library,
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// strike it from the missing ROM list and decide how to
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// proceed.
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let fileManager = FileManager.default
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let targetPath = fileManager.urls(for: .applicationSupportDirectory, in: .userDomainMask)[0]
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.appendingPathComponent("ROMImages")
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.appendingPathComponent(missingROM.machineName)
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let targetFile = targetPath
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.appendingPathComponent(missingROM.fileName)
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do {
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try fileManager.createDirectory(atPath: targetPath.path, withIntermediateDirectories: true, attributes: nil)
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try trimmedData.write(to: targetFile)
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} catch let error {
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showRomReceiverError(error: "Couldn't write to application support directory: \(error)")
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}
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self.missingROMs.remove(at: index)
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didInstallRom = true
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break
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}
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}
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index = index + 1
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}
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if didInstallRom {
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if self.missingROMs.count == 0 {
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self.windowControllers[0].window?.endSheet(self.romRequesterPanel!)
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configureAs(self.machineDescription!)
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} else {
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populateMissingRomList()
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}
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} else {
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showRomReceiverError(error: "Didn't recognise contents of \(URL.lastPathComponent)")
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}
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} catch let error {
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showRomReceiverError(error: "Couldn't read file at \(URL.absoluteString): \(error)")
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}
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}
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// Yucky ugliness follows; my experience as an iOS developer intersects poorly with
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// NSAnimationContext hence the various stateful diplications below. isShowingError
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// should be essentially a duplicate of the current alphaValue, and animationCount
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// is to resolve my inability to figure out how to cancel scheduled animations.
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private var errorText = ""
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private var isShowingError = false
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private var animationCount = 0
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private func showRomReceiverError(error: String) {
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// Set or append the new error.
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if self.errorText.count > 0 {
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self.errorText = self.errorText + "\n" + error
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} else {
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self.errorText = error
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}
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// Apply the new complete text.
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romReceiverErrorField!.stringValue = self.errorText
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if !isShowingError {
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// Schedule the box's appearance.
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NSAnimationContext.beginGrouping()
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NSAnimationContext.current.duration = 0.1
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romReceiverErrorField?.animator().alphaValue = 1.0
|
|
NSAnimationContext.endGrouping()
|
|
isShowingError = true
|
|
}
|
|
|
|
// Schedule the box to disappear.
|
|
self.animationCount = self.animationCount + 1
|
|
let capturedAnimationCount = animationCount
|
|
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + .seconds(2)) {
|
|
if self.animationCount == capturedAnimationCount {
|
|
NSAnimationContext.beginGrouping()
|
|
NSAnimationContext.current.duration = 1.0
|
|
self.romReceiverErrorField?.animator().alphaValue = 0.0
|
|
NSAnimationContext.endGrouping()
|
|
self.isShowingError = false
|
|
self.errorText = ""
|
|
}
|
|
}
|
|
}
|
|
|
|
// MARK: Joystick-via-the-keyboard selection
|
|
@IBAction func useKeyboardAsKeyboard(_ sender: NSMenuItem?) {
|
|
machine.inputMode = .keyboard
|
|
}
|
|
|
|
@IBAction func useKeyboardAsJoystick(_ sender: NSMenuItem?) {
|
|
machine.inputMode = .joystick
|
|
}
|
|
|
|
/// Determines which of the menu items to enable and disable based on the ability of the
|
|
/// current machine to handle keyboard and joystick input, accept new media and whether
|
|
/// it has an associted activity window.
|
|
override func validateUserInterfaceItem(_ item: NSValidatedUserInterfaceItem) -> Bool {
|
|
if let menuItem = item as? NSMenuItem {
|
|
switch item.action {
|
|
case #selector(self.useKeyboardAsKeyboard):
|
|
if machine == nil || !machine.hasExclusiveKeyboard {
|
|
menuItem.state = .off
|
|
return false
|
|
}
|
|
|
|
menuItem.state = machine.inputMode == .keyboard ? .on : .off
|
|
return true
|
|
|
|
case #selector(self.useKeyboardAsJoystick):
|
|
if machine == nil || !machine.hasJoystick {
|
|
menuItem.state = .off
|
|
return false
|
|
}
|
|
|
|
menuItem.state = machine.inputMode == .joystick ? .on : .off
|
|
return true
|
|
|
|
case #selector(self.showActivity(_:)):
|
|
return self.activityPanel != nil
|
|
|
|
case #selector(self.insertMedia(_:)):
|
|
return self.machine != nil && self.machine.canInsertMedia
|
|
|
|
default: break
|
|
}
|
|
}
|
|
return super.validateUserInterfaceItem(item)
|
|
}
|
|
|
|
/// Saves a screenshot of the
|
|
@IBAction func saveScreenshot(_ sender: AnyObject!) {
|
|
// Grab a date formatter and form a file name.
|
|
let dateFormatter = DateFormatter()
|
|
dateFormatter.dateStyle = .short
|
|
dateFormatter.timeStyle = .long
|
|
|
|
let filename = ("Clock Signal Screen Shot " + dateFormatter.string(from: Date()) + ".png").replacingOccurrences(of: "/", with: "-")
|
|
.replacingOccurrences(of: ":", with: ".")
|
|
let pictursURL = FileManager.default.urls(for: .picturesDirectory, in: .userDomainMask)[0]
|
|
let url = pictursURL.appendingPathComponent(filename)
|
|
|
|
// Obtain the machine's current display.
|
|
var imageRepresentation: NSBitmapImageRep? = nil
|
|
self.openGLView.perform {
|
|
imageRepresentation = self.machine.imageRepresentation
|
|
}
|
|
|
|
// Encode as a PNG and save.
|
|
let pngData = imageRepresentation!.representation(using: .png, properties: [:])
|
|
try! pngData?.write(to: url)
|
|
}
|
|
|
|
// MARK: - Window Title Updates.
|
|
private var unadornedWindowTitle = ""
|
|
func openGLViewDidCaptureMouse(_ view: CSOpenGLView) {
|
|
self.windowControllers[0].window?.title = self.unadornedWindowTitle + " (press ⌘+control to release mouse)"
|
|
}
|
|
|
|
func openGLViewDidReleaseMouse(_ view: CSOpenGLView) {
|
|
self.windowControllers[0].window?.title = self.unadornedWindowTitle
|
|
}
|
|
|
|
// MARK: - Activity Display.
|
|
|
|
private class LED {
|
|
let levelIndicator: NSLevelIndicator
|
|
init(levelIndicator: NSLevelIndicator) {
|
|
self.levelIndicator = levelIndicator
|
|
}
|
|
var isLit = false
|
|
var isBlinking = false
|
|
}
|
|
private var leds: [String: LED] = [:]
|
|
|
|
func setupActivityDisplay() {
|
|
var leds = machine.leds
|
|
if leds.count > 0 {
|
|
Bundle.main.loadNibNamed("Activity", owner: self, topLevelObjects: nil)
|
|
showActivity(nil)
|
|
|
|
// Inspect the activity panel for indicators.
|
|
var activityIndicators: [NSLevelIndicator] = []
|
|
var textFields: [NSTextField] = []
|
|
if let contentView = self.activityPanel.contentView {
|
|
for view in contentView.subviews {
|
|
if let levelIndicator = view as? NSLevelIndicator {
|
|
activityIndicators.append(levelIndicator)
|
|
}
|
|
|
|
if let textField = view as? NSTextField {
|
|
textFields.append(textField)
|
|
}
|
|
}
|
|
}
|
|
|
|
// If there are fewer level indicators than LEDs, trim that list.
|
|
if activityIndicators.count < leds.count {
|
|
leds.removeSubrange(activityIndicators.count ..< leds.count)
|
|
}
|
|
|
|
// Remove unused views.
|
|
for c in leds.count ..< activityIndicators.count {
|
|
textFields[c].removeFromSuperview()
|
|
activityIndicators[c].removeFromSuperview()
|
|
}
|
|
|
|
// Apply labels and create leds entries.
|
|
for c in 0 ..< leds.count {
|
|
textFields[c].stringValue = leds[c]
|
|
self.leds[leds[c]] = LED(levelIndicator: activityIndicators[c])
|
|
}
|
|
|
|
// Add a constraints to minimise window height.
|
|
let heightConstraint = NSLayoutConstraint(
|
|
item: self.activityPanel.contentView!,
|
|
attribute: .bottom,
|
|
relatedBy: .equal,
|
|
toItem: activityIndicators[leds.count-1],
|
|
attribute: .bottom,
|
|
multiplier: 1.0,
|
|
constant: 20.0)
|
|
self.activityPanel.contentView?.addConstraint(heightConstraint)
|
|
}
|
|
}
|
|
|
|
func machine(_ machine: CSMachine, ledShouldBlink ledName: String) {
|
|
// If there is such an LED, switch it off for 0.03 of a second; if it's meant
|
|
// to be off at the end of that, leave it off. Don't allow the blinks to
|
|
// pile up — allow there to be only one in flight at a time.
|
|
if let led = leds[ledName] {
|
|
DispatchQueue.main.async {
|
|
if !led.isBlinking {
|
|
led.levelIndicator.floatValue = 0.0
|
|
led.isBlinking = true
|
|
|
|
DispatchQueue.main.asyncAfter(deadline: .now() + 0.03) {
|
|
led.levelIndicator.floatValue = led.isLit ? 1.0 : 0.0
|
|
led.isBlinking = false
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
func machine(_ machine: CSMachine, led ledName: String, didChangeToLit isLit: Bool) {
|
|
// If there is such an LED, switch it appropriately.
|
|
if let led = leds[ledName] {
|
|
DispatchQueue.main.async {
|
|
led.levelIndicator.floatValue = isLit ? 1.0 : 0.0
|
|
led.isLit = isLit
|
|
}
|
|
}
|
|
}
|
|
}
|