1
0
mirror of https://github.com/TomHarte/CLK.git synced 2024-07-05 10:28:58 +00:00
CLK/OSBindings/Mac/Clock Signal/Views
2016-03-19 23:02:42 -04:00
..
CSOpenGLView.h Attempted to simplify threading, thereby allowing machines to be constructed within a valid GL context, and started adding appropriate GL syncs. Which all oddly drops everything to a negligible FPS. Investigation will follow. 2016-03-19 22:46:17 -04:00
CSOpenGLView.m Fixed: of course I can't rely on the pointer to CVTimeStamp not becoming dangling during a queue jump. 2016-03-19 23:02:42 -04:00