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CLK/Storage/Tape/Tape.hpp
2017-07-16 19:49:31 -04:00

133 lines
3.6 KiB
C++

//
// Tape.hpp
// Clock Signal
//
// Created by Thomas Harte on 18/01/2016.
// Copyright © 2016 Thomas Harte. All rights reserved.
//
#ifndef Tape_hpp
#define Tape_hpp
#include <memory>
#include "../TimedEventLoop.hpp"
namespace Storage {
namespace Tape {
/*!
Models a tape as a sequence of pulses, each pulse being of arbitrary length and described
by their relationship with zero:
- high pulses exit from zero upward before returning to it;
- low pulses exit from zero downward before returning to it;
- zero pulses run along zero.
Subclasses should implement at least @c get_next_pulse and @c reset to provide a serial feeding
of pulses and the ability to return to the start of the feed. They may also implement @c seek if
a better implementation than a linear search from the @c reset time can be implemented.
*/
class Tape {
public:
struct Pulse {
enum Type {
High, Low, Zero
} type;
Time length;
Pulse(Type type, Time length) : type(type), length(length) {}
Pulse() {}
};
/*!
If at the start of the tape returns the first stored pulse. Otherwise advances past
the last-returned pulse and returns the next.
@returns the pulse that begins at the current cursor position.
*/
Pulse get_next_pulse();
/// Returns the tape to the beginning.
void reset();
/// @returns @c true if the tape has progressed beyond all recorded content; @c false otherwise.
virtual bool is_at_end() = 0;
/// @returns the amount of time preceeding the most recently-returned pulse.
virtual Time get_current_time() { return current_time_; }
/// Advances or reverses the tape to the last time before or at @c time from which a pulse starts.
virtual void seek(Time &time);
virtual ~Tape() {};
private:
Time current_time_, next_time_;
virtual Pulse virtual_get_next_pulse() = 0;
virtual void virtual_reset() = 0;
};
/*!
Provides a helper for: (i) retaining a reference to a tape; and (ii) running the tape at a certain
input clock rate.
Will call @c process_input_pulse instantaneously upon reaching *the end* of a pulse. Therefore a subclass
can decode pulses into data within process_input_pulse, using the supplied pulse's @c length and @c type.
*/
class TapePlayer: public TimedEventLoop {
public:
TapePlayer(unsigned int input_clock_rate);
void set_tape(std::shared_ptr<Storage::Tape::Tape> tape);
bool has_tape();
std::shared_ptr<Storage::Tape::Tape> get_tape();
void run_for_cycles(int number_of_cycles);
void run_for_input_pulse();
protected:
virtual void process_next_event();
virtual void process_input_pulse(const Tape::Pulse &pulse) = 0;
private:
inline void get_next_pulse();
std::shared_ptr<Storage::Tape::Tape> tape_;
Tape::Pulse current_pulse_;
};
/*!
A specific subclass of the tape player for machines that sample such as to report only either a
high or a low current input level.
Such machines can use @c get_input() to get the current level of the input.
They can also provide a delegate to be notified upon any change in the input level.
*/
class BinaryTapePlayer: public TapePlayer {
public:
BinaryTapePlayer(unsigned int input_clock_rate);
void set_motor_control(bool enabled);
void set_tape_output(bool set);
bool get_input();
void run_for_cycles(int number_of_cycles);
class Delegate {
public:
virtual void tape_did_change_input(BinaryTapePlayer *tape_player) = 0;
};
void set_delegate(Delegate *delegate);
protected:
Delegate *delegate_;
virtual void process_input_pulse(const Storage::Tape::Tape::Pulse &pulse);
bool input_level_;
bool motor_is_running_;
};
}
}
#endif /* Tape_hpp */