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CLK/Machines/Typer.hpp

130 lines
4.0 KiB
C++

//
// Typer.hpp
// Clock Signal
//
// Created by Thomas Harte on 19/06/2016.
// Copyright © 2016 Thomas Harte. All rights reserved.
//
#ifndef Typer_hpp
#define Typer_hpp
#include <memory>
#include "KeyboardMachine.hpp"
#include "../ClockReceiver/ClockReceiver.hpp"
namespace Utility {
/*!
An interface that provides a mapping from logical characters to the sequence of keys
necessary to type that character on a given machine.
*/
class CharacterMapper {
public:
/// @returns The EndSequence-terminated sequence of keys that would cause @c character to be typed.
virtual uint16_t *sequence_for_character(char character) = 0;
/// Terminates a key sequence.
static const uint16_t EndSequence = 0xffff;
/*!
If returned as the first entry in a key sequence, indicates that the requested character
cannot be mapped.
*/
static const uint16_t NotMapped = 0xfffe;
protected:
typedef uint16_t KeySequence[16];
/*!
Provided in the base class as a convenience: given the lookup table of key sequences @c sequences,
with @c length entries, returns the sequence for character @c character if it exists; otherwise
returns @c nullptr.
*/
uint16_t *table_lookup_sequence_for_character(KeySequence *sequences, size_t length, char character);
};
/*!
Provides a stateful mechanism for typing a sequence of characters. Each character is mapped to a key sequence
by a character mapper. That key sequence is then replayed to a delegate.
Being given a delay and frequency at construction, the run_for interface can be used to produce time-based
typing. Alternatively, an owner may decline to use run_for and simply call type_next_character each time a
fresh key transition is ready to be consumed.
*/
class Typer {
public:
class Delegate: public KeyboardMachine::Machine {
public:
virtual void typer_reset(Typer *typer) = 0;
};
Typer(const char *string, HalfCycles delay, HalfCycles frequency, std::unique_ptr<CharacterMapper> character_mapper, Delegate *delegate);
~Typer();
void run_for(const HalfCycles duration);
bool type_next_character();
bool is_completed();
const char BeginString = 0x02; // i.e. ASCII start of text
const char EndString = 0x03; // i.e. ASCII end of text
private:
char *string_;
size_t string_pointer_;
HalfCycles frequency_;
HalfCycles counter_;
int phase_;
Delegate *delegate_;
std::unique_ptr<CharacterMapper> character_mapper_;
bool try_type_next_character();
};
/*!
Provides a default base class for type recipients: classes that want to attach a single typer at a time and
which may or may not want to nominate an initial delay and typing frequency.
*/
class TypeRecipient: public Typer::Delegate {
public:
/// Attaches a typer to this class that will type @c string using @c character_mapper as a source.
void set_typer_for_string(const char *string, std::unique_ptr<CharacterMapper> character_mapper) {
typer_.reset(new Typer(string, get_typer_delay(), get_typer_frequency(), std::move(character_mapper), this));
}
/*!
Provided as a hook for subclasses to implement so that external callers can install a typer
without needing inside knowledge as to where the character mapper comes from.
*/
virtual void set_typer_for_string(const char *string) = 0;
/*!
Provided in order to conform to that part of the Typer::Delegate interface that goes above and
beyond KeyboardMachine::Machine; responds to the end of typing by clearing all keys.
*/
void typer_reset(Typer *typer) {
clear_all_keys();
// It's unsafe to deallocate typer right now, since it is the caller, but also it has a small
// memory footprint and it's desireable not to imply that the subclass need call it any more.
// So shuffle it off into a siding.
previous_typer_ = std::move(typer_);
typer_ = nullptr;
}
protected:
virtual HalfCycles get_typer_delay() { return HalfCycles(0); }
virtual HalfCycles get_typer_frequency() { return HalfCycles(0); }
std::unique_ptr<Typer> typer_;
private:
std::unique_ptr<Typer> previous_typer_;
};
}
#endif /* Typer_hpp */