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CLK/Outputs/OpenGL
Icecream95 0499dbd4cf Align Scan to be a multiple of four bytes
Some GPUs (e.g. r600) require the stride of vertex attributes to be a
multiple of four bytes, add two bytes of padding to the Scan struct to
meet this alignment requirement and reduce driver CPU overhead.
2022-08-29 16:32:25 +12:00
..
Primitives
OpenGL.hpp
ScanTarget.cpp
ScanTarget.hpp
ScanTargetGLSLFragments.cpp Align Scan to be a multiple of four bytes 2022-08-29 16:32:25 +12:00
Screenshot.hpp