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CLK/Components/9918/Implementation/YamahaCommands.hpp
2024-02-16 21:50:15 -05:00

382 lines
9.8 KiB
C++

//
// YamahaCommands.hpp
// Clock Signal
//
// Created by Thomas Harte on 26/01/2023.
// Copyright © 2023 Thomas Harte. All rights reserved.
//
#pragma once
#include "AccessEnums.hpp"
namespace TI::TMS {
// MARK: - Generics.
struct Vector {
int v[2]{};
template <int offset, bool high> void set(uint8_t value) {
constexpr uint8_t mask = high ? (offset ? 0x3 : 0x1) : 0xff;
constexpr int shift = high ? 8 : 0;
v[offset] = (v[offset] & ~(mask << shift)) | ((value & mask) << shift);
}
template <int offset> void add(int amount) {
v[offset] += amount;
if constexpr (offset == 1) {
v[offset] &= 0x3ff;
} else {
v[offset] &= 0x1ff;
}
}
Vector & operator += (const Vector &rhs) {
add<0>(rhs.v[0]);
add<1>(rhs.v[1]);
return *this;
}
};
struct Colour {
void set(uint8_t value) {
colour = value;
colour4bpp = uint8_t((value & 0xf) | (value << 4));
colour2bpp = uint8_t((colour4bpp & 0x33) | ((colour4bpp & 0x33) << 2));
}
void reset() {
colour = 0x00;
colour4bpp = 0xff;
}
bool has_value() const {
return (colour & 0xf) == (colour4bpp & 0xf);
}
/// Colour as written by the CPU.
uint8_t colour = 0x00;
/// The low four bits of the CPU-written colour, repeated twice.
uint8_t colour4bpp = 0xff;
/// The low two bits of the CPU-written colour, repeated four times.
uint8_t colour2bpp = 0xff;
};
struct CommandContext {
Vector source;
Vector destination;
Vector size;
uint8_t arguments = 0;
Colour colour;
Colour latched_colour;
enum class LogicalOperation {
Copy = 0b0000,
And = 0b0001,
Or = 0b0010,
Xor = 0b0011,
Not = 0b0100,
};
LogicalOperation pixel_operation;
bool test_source;
};
struct ModeDescription {
int width = 256;
int pixels_per_byte = 4;
bool rotate_address = false;
int start_cycle = 0;
int end_cycle = 0;
};
struct Command {
// In net:
//
// This command is blocked until @c access has been performed, reading
// from or writing to @c value. It should not be performed until at least
// @c cycles have passed.
enum class AccessType {
/// Plots a single pixel of the current contextual colour at @c destination,
/// which occurs as a read, then a 24-cycle gap, then a write.
PlotPoint,
/// Blocks until the next CPU write to the colour register.
WaitForColourReceipt,
/// Writes an entire byte to the address containing the current @c destination.
WriteByte,
/// Copies a single pixel from @c source location to @c destination,
/// being a read, a 32-cycle gap, then a PlotPoint.
CopyPoint,
/// Copies a complete byte from @c source location to @c destination,
/// being a read, a 24-cycle gap, then a write.
CopyByte,
/// Copies a single pixel from @c source to the colour status register.
ReadPoint,
// ReadByte,
// WaitForColourSend,
};
AccessType access = AccessType::PlotPoint;
int cycles = 0;
bool is_cpu_transfer = false;
bool y_only = false;
/// Current command parameters.
CommandContext &context;
ModeDescription &mode_description;
Command(CommandContext &context, ModeDescription &mode_description) : context(context), mode_description(mode_description) {}
virtual ~Command() = default;
/// @returns @c true if all output from this command is done; @c false otherwise.
virtual bool done() = 0;
/// Repopulates the fields above with the next action to take, being provided with the
/// number of pixels per byte in the current screen mode.
virtual void advance() = 0;
protected:
template <int axis, bool include_source> void advance_axis(int offset = 1) {
context.destination.add<axis>(context.arguments & (0x4 << axis) ? -offset : offset);
if constexpr (include_source) {
context.source.add<axis>(context.arguments & (0x4 << axis) ? -offset : offset);
}
}
};
namespace Commands {
// MARK: - Line drawing.
/// Implements the LINE command, which is plain-old Bresenham.
///
/// Per Grauw timing is:
///
/// * 88 cycles between every pixel plot;
/// * plus an additional 32 cycles if a step along the minor axis is taken.
struct Line: public Command {
public:
Line(CommandContext &context, ModeDescription &mode_description) : Command(context, mode_description) {
// context.destination = start position;
// context.size.v[0] = long side dots;
// context.size.v[1] = short side dots;
// context.arguments => direction
position_ = context.size.v[1];
numerator_ = position_ << 1;
denominator_ = context.size.v[0] << 1;
cycles = 32;
access = AccessType::PlotPoint;
}
bool done() final {
return !context.size.v[0];
}
void advance() final {
--context.size.v[0];
cycles = 88;
// b0: 1 => long direction is y;
// 0 => long direction is x.
//
// b2: 1 => x direction is left;
// 0 => x direction is right.
//
// b3: 1 => y direction is up;
// 0 => y direction is down.
if(context.arguments & 0x1) {
advance_axis<1, false>();
} else {
advance_axis<0, false>();
}
position_ -= numerator_;
if(position_ < 0) {
position_ += denominator_;
cycles += 32;
if(context.arguments & 0x1) {
advance_axis<0, false>();
} else {
advance_axis<1, false>();
}
}
}
private:
int position_, numerator_, denominator_;
};
// MARK: - Single pixel manipulation.
/// Implements the PSET command, which plots a single pixel and POINT, which reads one.
///
/// No timings are documented, so this'll output or input as quickly as possible.
template <bool is_read> struct Point: public Command {
public:
Point(CommandContext &context, ModeDescription &mode_description) : Command(context, mode_description) {
cycles = 0; // TODO.
access = is_read ? AccessType::ReadPoint : AccessType::PlotPoint;
}
bool done() final {
return done_;
}
void advance() final {
done_ = true;
}
private:
bool done_ = false;
};
// MARK: - Rectangular base.
/// Useful base class for anything that does logical work in a rectangle.
template <bool logical, bool include_source> struct Rectangle: public Command {
public:
Rectangle(CommandContext &context, ModeDescription &mode_description) : Command(context, mode_description) {
if constexpr (include_source) {
start_x_[0] = context.source.v[0];
}
start_x_[1] = context.destination.v[0];
width_ = context.size.v[0];
if(!width_) {
// Width = 0 => maximal width for this mode.
// (aside: it's still unclear to me whether commands are
// automatically clipped to the display; I think so but
// don't want to spend any time on it until I'm certain)
// context.size.v[0] = width_ = mode_description.width;
}
}
/// Advances the current destination and, if @c include_source is @c true also the source;
/// @returns @c true if a new row was started; @c false otherwise.
bool advance_pixel() {
if constexpr (logical) {
advance_axis<0, include_source>();
--context.size.v[0];
if(context.size.v[0]) {
return false;
}
} else {
advance_axis<0, include_source>(mode_description.pixels_per_byte);
context.size.v[0] -= mode_description.pixels_per_byte;
if(context.size.v[0] & ~(mode_description.pixels_per_byte - 1)) {
return false;
}
}
context.size.v[0] = width_;
if constexpr (include_source) {
context.source.v[0] = start_x_[0];
}
context.destination.v[0] = start_x_[1];
advance_axis<1, include_source>();
--context.size.v[1];
return true;
}
bool done() final {
return !context.size.v[1] || !width_;
}
private:
int start_x_[2]{}, width_ = 0;
};
// MARK: - Rectangular moves to/from CPU.
template <bool logical> struct MoveFromCPU: public Rectangle<logical, false> {
MoveFromCPU(CommandContext &context, ModeDescription &mode_description) : Rectangle<logical, false>(context, mode_description) {
Command::is_cpu_transfer = true;
// This command is started with the first colour ready to transfer.
Command::cycles = 32;
Command::access = logical ? Command::AccessType::PlotPoint : Command::AccessType::WriteByte;
}
void advance() final {
switch(Command::access) {
default: break;
case Command::AccessType::WaitForColourReceipt:
Command::cycles = 32;
Command::access = logical ? Command::AccessType::PlotPoint : Command::AccessType::WriteByte;
break;
case Command::AccessType::WriteByte:
case Command::AccessType::PlotPoint:
Command::cycles = 0;
Command::access = Command::AccessType::WaitForColourReceipt;
if(Rectangle<logical, false>::advance_pixel()) {
Command::cycles = 64;
// TODO: I'm not sure this will be honoured per the outer wrapping.
}
break;
}
}
};
// MARK: - Rectangular moves within VRAM.
enum class MoveType {
Logical,
HighSpeed,
YOnly,
};
template <MoveType type> struct Move: public Rectangle<type == MoveType::Logical, true> {
static constexpr bool is_logical = type == MoveType::Logical;
static constexpr bool is_y_only = type == MoveType::YOnly;
using RectangleBase = Rectangle<is_logical, true>;
Move(CommandContext &context, ModeDescription &mode_description) : RectangleBase(context, mode_description) {
Command::access = is_logical ? Command::AccessType::CopyPoint : Command::AccessType::CopyByte;
Command::cycles = is_y_only ? 0 : 64;
Command::y_only = is_y_only;
}
void advance() final {
Command::cycles = is_y_only ? 40 : 64;
if(RectangleBase::advance_pixel()) {
Command::cycles += is_y_only ? 0 : 64;
}
}
};
// MARK: - Rectangular fills.
template <bool logical> struct Fill: public Rectangle<logical, false> {
using RectangleBase = Rectangle<logical, false>;
Fill(CommandContext &context, ModeDescription &mode_description) : RectangleBase(context, mode_description) {
Command::cycles = logical ? 64 : 56;
Command::access = logical ? Command::AccessType::PlotPoint : Command::AccessType::WriteByte;
}
void advance() final {
Command::cycles = logical ? 72 : 48;
if(RectangleBase::advance_pixel()) {
Command::cycles += logical ? 64 : 56;
}
}
};
}
}