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164 lines
5.4 KiB
C++
164 lines
5.4 KiB
C++
//
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// MemoryMap.hpp
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// Clock Signal
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//
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// Created by Thomas Harte on 25/10/2020.
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// Copyright © 2020 Thomas Harte. All rights reserved.
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//
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#pragma once
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#include <array>
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#include <bitset>
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#include <cassert>
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#include <cstdint>
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#include <vector>
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#include "../AppleII/LanguageCardSwitches.hpp"
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#include "../AppleII/AuxiliaryMemorySwitches.hpp"
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namespace Apple::IIgs {
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class MemoryMap {
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public:
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// MARK: - Initial construction and configuration.
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MemoryMap(bool is_rom03) : auxiliary_switches_(*this), language_card_(*this) {
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setup_shadow_maps(is_rom03);
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}
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/// Sets the ROM and RAM storage underlying this MemoryMap.
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void set_storage(std::vector<uint8_t> &ram, std::vector<uint8_t> &rom);
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// MARK: - Live bus access notifications and register access.
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void set_shadow_register(uint8_t value);
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uint8_t get_shadow_register() const;
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void set_speed_register(uint8_t value);
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void set_state_register(uint8_t value);
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uint8_t get_state_register() const;
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void access(uint16_t address, bool is_read);
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using AuxiliaryMemorySwitches = Apple::II::AuxiliaryMemorySwitches<MemoryMap>;
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const AuxiliaryMemorySwitches &auxiliary_switches() const {
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return auxiliary_switches_;
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}
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using LanguageCardSwitches = Apple::II::LanguageCardSwitches<MemoryMap>;
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const LanguageCardSwitches &language_card_switches() const {
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return language_card_;
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}
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// MARK: - Accessors for reading and writing RAM.
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struct Region {
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uint8_t *write = nullptr;
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const uint8_t *read = nullptr;
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uint8_t flags = 0;
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enum Flag: uint8_t {
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Is1Mhz = 1 << 0, // Both reads and writes should be synchronised with the 1Mhz clock.
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IsIO = 1 << 1, // Indicates that this region should be checked for soft switches, registers, etc.
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};
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};
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const Region ®ion(uint32_t address) const { return regions_[region_map_[address >> 8]]; }
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uint8_t read(const Region ®ion, uint32_t address) const {
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return region.read ? region.read[address] : 0xff;
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}
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bool is_shadowed(const Region ®ion, uint32_t address) const {
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// ROM is never shadowed.
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if(!region.write) {
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return false;
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}
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const auto physical = physical_address(region, address);
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assert(physical <= 0xff'ffff);
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return shadow_pages_[(physical >> 10) & 127] && shadow_banks_[physical >> 17];
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}
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void write(const Region ®ion, uint32_t address, uint8_t value) {
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if(!region.write) {
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return;
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}
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// Write once.
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region.write[address] = value;
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// Write again, either to the same place (if unshadowed) or to the shadow destination.
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static constexpr std::size_t shadow_mask[2] = {0xff'ffff, 0x01'ffff};
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const bool shadowed = is_shadowed(region, address);
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shadow_base_[shadowed][physical_address(region, address) & shadow_mask[shadowed]] = value;
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}
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// The objective is to support shadowing:
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// 1. without storing a whole extra pointer, and such that the shadowing flags
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// are orthogonal to the current auxiliary memory settings;
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// 2. in such a way as to support shadowing both in banks $00/$01 and elsewhere; and
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// 3. to do so without introducing too much in the way of branching.
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//
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// Hence the implemented solution: if shadowing is enabled then use the distance from the start of
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// physical RAM modulo 128k indexed into the bank $e0/$e1 RAM.
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//
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// With a further twist: the modulo and pointer are indexed on ::IsShadowed to eliminate a branch
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// even on that.
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private:
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AuxiliaryMemorySwitches auxiliary_switches_;
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LanguageCardSwitches language_card_;
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friend AuxiliaryMemorySwitches;
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friend LanguageCardSwitches;
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uint8_t shadow_register_ = 0x00;
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uint8_t speed_register_ = 0x00;
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// MARK: - Banking.
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void assert_is_region(uint8_t start, uint8_t end);
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template <int type> void set_paging();
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uint8_t *ram_base_ = nullptr;
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// Memory layout here is done via double indirection; the main loop should:
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// (i) use the top two bytes of the address to get an index from region_map; and
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// (ii) use that to index the memory_regions table.
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//
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// Pointers are eight bytes at the time of writing, so the extra level of indirection
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// reduces what would otherwise be a 1.25mb table down to not a great deal more than 64kb.
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std::array<uint8_t, 65536> region_map_{};
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std::array<Region, 40> regions_; // An assert above ensures that this is large enough; there's no
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// doctrinal reason for it to be whatever size it is now, just
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// adjust as required.
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std::size_t physical_address(const Region ®ion, uint32_t address) const {
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return std::size_t(®ion.write[address] - ram_base_);
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}
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// MARK: - Shadowing
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// Various precomputed bitsets describing key regions; std::bitset doesn't support constexpr instantiation
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// beyond the first 64 bits at the time of writing, alas, so these are generated at runtime.
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std::bitset<128> shadow_text1_;
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std::bitset<128> shadow_text2_;
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std::bitset<128> shadow_highres1_, shadow_highres1_aux_;
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std::bitset<128> shadow_highres2_, shadow_highres2_aux_;
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std::bitset<128> shadow_superhighres_;
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void setup_shadow_maps(bool is_rom03);
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void set_shadowing();
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uint8_t *shadow_base_[2] = {nullptr, nullptr};
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// Divide the final 128kb of memory into 1kb chunks and flag to indicate whether
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// each is a potential destination for shadowing.
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std::bitset<128> shadow_pages_{};
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// Divide the whole 16mb of memory into 128kb chunks and flag to indicate whether
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// each is a potential source of shadowing.
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std::bitset<128> shadow_banks_{};
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};
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}
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