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CLK/Concurrency/AsyncTaskQueue.cpp

82 lines
2.0 KiB
C++

//
// AsyncTaskQueue.cpp
// Clock Signal
//
// Created by Thomas Harte on 07/10/2016.
// Copyright © 2016 Thomas Harte. All rights reserved.
//
#include "AsyncTaskQueue.hpp"
using namespace Concurrency;
AsyncTaskQueue::AsyncTaskQueue()
#ifndef __APPLE__
: should_destruct_(false)
#endif
{
#ifdef __APPLE__
serial_dispatch_queue_ = dispatch_queue_create("com.thomasharte.clocksignal.asyntaskqueue", DISPATCH_QUEUE_SERIAL);
#else
thread_.reset(new std::thread([this]() {
while(!should_destruct_) {
std::function<void(void)> next_function;
// Take lock, check for a new task
std::unique_lock<std::mutex> lock(queue_mutex_);
if(!pending_tasks_.empty()) {
next_function = pending_tasks_.front();
pending_tasks_.pop_front();
}
if(next_function) {
// If there is a task, release lock and perform it
lock.unlock();
next_function();
} else {
// If there isn't a task, atomically block on the processing condition and release the lock
// until there's something pending (and then release it again via scope)
processing_condition_.wait(lock);
}
}
}));
#endif
}
AsyncTaskQueue::~AsyncTaskQueue() {
#ifdef __APPLE__
dispatch_release(serial_dispatch_queue_);
serial_dispatch_queue_ = nullptr;
#else
should_destruct_ = true;
enqueue([](){});
thread_->join();
thread_.reset();
#endif
}
void AsyncTaskQueue::enqueue(std::function<void(void)> function) {
#ifdef __APPLE__
dispatch_async(serial_dispatch_queue_, ^{function();});
#else
std::lock_guard<std::mutex> lock(queue_mutex_);
pending_tasks_.push_back(function);
processing_condition_.notify_all();
#endif
}
void AsyncTaskQueue::flush() {
#ifdef __APPLE__
dispatch_sync(serial_dispatch_queue_, ^{});
#else
std::shared_ptr<std::mutex> flush_mutex(new std::mutex);
std::shared_ptr<std::condition_variable> flush_condition(new std::condition_variable);
std::unique_lock<std::mutex> lock(*flush_mutex);
enqueue([=] () {
std::unique_lock<std::mutex> inner_lock(*flush_mutex);
flush_condition->notify_all();
});
flush_condition->wait(lock);
#endif
}