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CLK/OSBindings/Mac/Clock Signal/ScanTarget/CSScanTarget+CppScanTarget.h
Thomas Harte df89a8771c Makes an attempt to have the emulator fill the actual GPU buffers.
Not that they're drawn from correctly yet. I might first take a run at a new quick-path output route for emulated RGB displays, that just seeks to use the scans directly. No intermediate buffers. Besides probably being a good feature, it'll be a good way to ramp further up with Metal.
2020-08-08 22:49:02 -04:00

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Objective-C

//
// CSScanTarget+C__ScanTarget.h
// Clock Signal
//
// Created by Thomas Harte on 08/08/2020.
// Copyright © 2020 Thomas Harte. All rights reserved.
//
#import "CSScanTarget.h"
#include "ScanTarget.hpp"
@interface CSScanTarget (CppScanTarget)
@property (nonatomic, readonly, nonnull) Outputs::Display::ScanTarget *scanTarget;
@end