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CLK
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CLK
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Clock Signal
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Thomas Harte
f5b278d683
Added enough stuff to put the emulated Amstrad CPC in a state of knowing whether its '0' key is pressed.
2017-08-01 17:31:56 -04:00
..
Assets.xcassets
…
Audio
…
Base.lproj
Performed sufficient wiring to get to the point where attempting to load a CDT creates an instance of the Amstrad CPC and then fails only because the thing vends a
nullptr
CRT.
2017-07-30 22:05:29 -04:00
Document Controller
…
Documents
Made a game attempt at automatic motor control and ensured setting is initialised correctly from the user defaults.
2017-07-08 19:31:20 -04:00
Machine
Added enough stuff to put the emulated Amstrad CPC in a state of knowing whether its '0' key is pressed.
2017-08-01 17:31:56 -04:00
Resources
/Icons
…
Updater
…
Views
Adjusted parameter name to match documentation. I think it's a carry-over from before I was passing the whole event along.
2017-07-21 21:27:50 -04:00
AppDelegate.swift
…
Clock Signal.entitlements
…
ClockSignal-Bridging-Header.h
This will likely do for the Swift/XIB side of things: the play/pause button is enabled or disabled as per the user's choice of automatic tape control, and toggles function when pressed. It communicates activity down to the Objective-C[++] layer, giving it a route through to the actual machine.
2017-07-08 19:12:06 -04:00
Info.plist
Added the Amstrad CPC as a named target and declared support for its CDT file format.
2017-07-29 21:56:33 -04:00