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CLK/Machines/Utility/MachineForTarget.hpp

51 lines
1.4 KiB
C++

//
// MachineForTarget.hpp
// Clock Signal
//
// Created by Thomas Harte on 04/11/2017.
// Copyright © 2017 Thomas Harte. All rights reserved.
//
#ifndef MachineForTarget_hpp
#define MachineForTarget_hpp
#include "../../StaticAnalyser/StaticAnalyser.hpp"
#include "../ConfigurationTarget.hpp"
#include "../CRTMachine.hpp"
#include "../JoystickMachine.hpp"
#include "../KeyboardMachine.hpp"
#include <string>
namespace Machine {
/*!
Provides the structure for owning a machine and dynamically casting it as desired without knowledge of
the machine's parent class or, therefore, the need to establish a common one.
*/
struct DynamicMachine {
virtual ConfigurationTarget::Machine *configuration_target() = 0;
virtual CRTMachine::Machine *crt_machine() = 0;
virtual JoystickMachine::Machine *joystick_machine() = 0;
virtual KeyboardMachine::Machine *keyboard_machine() = 0;
};
/*!
Allocates an instance of DynamicMachine holding a machine that can
receive the supplied target. The machine has been allocated on the heap.
It is the caller's responsibility to delete the class when finished.
*/
DynamicMachine *MachineForTarget(const StaticAnalyser::Target &target);
/*!
Returns a short string name for the machine identified by the target,
which is guaranteed not to have any spaces or other potentially
filesystem-bothering contents.
*/
std::string NameForTarget(const StaticAnalyser::Target &target);
}
#endif /* MachineForTarget_hpp */