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CLK/Machines/Apple/AppleIIgs/Video.hpp
2020-11-21 18:07:51 -05:00

128 lines
3.6 KiB
C++

//
// Video.hpp
// Clock Signal
//
// Created by Thomas Harte on 31/10/2020.
// Copyright © 2020 Thomas Harte. All rights reserved.
//
#ifndef Apple_IIgs_Video_hpp
#define Apple_IIgs_Video_hpp
#include "../AppleII/VideoSwitches.hpp"
#include "../../../Outputs/CRT/CRT.hpp"
#include "../../../ClockReceiver/ClockReceiver.hpp"
namespace Apple {
namespace IIgs {
namespace Video {
/*!
Provides IIgs video output; assumed clocking here is twice the usual Apple II clock.
So it'll produce a single line of video every 131 cycles — 65*2 + 1, allowing for the
stretched cycle.
*/
class VideoBase: public Apple::II::VideoSwitches<Cycles> {
public:
VideoBase();
void set_internal_ram(const uint8_t *);
bool get_is_vertical_blank(Cycles offset);
void set_new_video(uint8_t);
uint8_t get_new_video();
void clear_interrupts(uint8_t);
uint8_t get_interrupt_register();
void set_interrupt_register(uint8_t);
void notify_clock_tick();
void set_border_colour(uint8_t);
void set_text_colour(uint8_t);
void set_composite_is_colour(bool);
bool get_composite_is_colour();
/// Sets the scan target.
void set_scan_target(Outputs::Display::ScanTarget *scan_target);
/// Gets the current scan status.
Outputs::Display::ScanStatus get_scaled_scan_status() const;
/// Sets the type of output.
void set_display_type(Outputs::Display::DisplayType);
/// Gets the type of output.
Outputs::Display::DisplayType get_display_type() const;
/// Determines the period until video might autonomously update its interrupt lines.
Cycles get_next_sequence_point() const;
private:
Outputs::CRT::CRT crt_;
void advance(Cycles);
uint8_t new_video_ = 0x01;
uint8_t interrupts_ = 0x00;
void set_interrupts(uint8_t);
int cycles_into_frame_ = 0;
const uint8_t *ram_ = nullptr;
// The modal colours.
uint16_t border_colour_ = 0;
uint16_t text_colour_ = 0xffff;
uint16_t background_colour_ = 0;
// Current pixel output buffer.
uint16_t *pixels_ = nullptr, *next_pixel_ = nullptr;
void output_row(int row, int start, int end);
uint16_t *output_super_high_res(uint16_t *target, int start, int end, int row) const;
uint16_t *output_text(uint16_t *target, int start, int end, int row) const;
uint16_t *output_double_text(uint16_t *target, int start, int end, int row) const;
uint16_t *output_char(uint16_t *target, uint8_t source, int row) const;
uint16_t *output_low_resolution(uint16_t *target, int start, int end, int row);
uint16_t *output_high_resolution(uint16_t *target, int start, int end, int row);
// Super high-res per-line state.
uint8_t line_control_;
uint16_t palette_[16];
// Lookup tables and state to assist in the IIgs' mapping from NTSC to RGB.
//
// My understanding of the real-life algorithm is: maintain a four-bit buffer.
// Fill it in a circular fashion. Ordinarily, output the result of looking
// up the RGB mapping of those four bits of Apple II output (which outputs four
// bits per NTSC colour cycle), commuted as per current phase. But if the bit
// being inserted differs from that currently in its position in the shift
// register, hold the existing output for three shifts.
//
// From there I am using the following:
// Maps from the most recent eight bits of Apple II output to how far back
// into history the graphics system should look for output.
uint8_t ntsc_shift_lookup_[256];
int ntsc_shift_ = 0;
/// Outputs the lowest 14 bits from @c ntsc_shift_, mapping to RGB.
uint16_t *output_shift(uint16_t *target, int phase) const;
};
class Video: public VideoBase {
public:
using VideoBase::VideoBase;
};
}
}
}
#endif /* Video_hpp */