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109 lines
2.6 KiB
Swift
109 lines
2.6 KiB
Swift
//
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// Atari2600Document.swift
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// Clock Signal
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//
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// Created by Thomas Harte on 16/07/2015.
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// Copyright © 2015 Thomas Harte. All rights reserved.
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//
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import Cocoa
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class Atari2600Document: MachineDocument {
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private var atari2600 = CSAtari2600()
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override var machine: CSMachine! {
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get {
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return atari2600
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}
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}
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override var name: String! {
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get {
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return "atari2600"
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}
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}
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// MARK: NSDocument overrides
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override class func autosavesInPlace() -> Bool {
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return true
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}
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override var windowNibName: String? {
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return "Atari2600Document"
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}
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override func readFromData(data: NSData, ofType typeName: String) throws {
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atari2600.setROM(data)
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}
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override func windowControllerDidLoadNib(aController: NSWindowController) {
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super.windowControllerDidLoadNib(aController)
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// push whatever settings the switches have in the NIB into the emulation
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pushSwitchValues()
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// show the options window but ensure the OpenGL view is key
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showOptions(self)
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self.openGLView.window?.makeKeyWindow()
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}
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// MARK: CSOpenGLViewResponderDelegate
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private func inputForKey(event: NSEvent) -> Atari2600DigitalInput? {
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switch event.keyCode {
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case 123: return Atari2600DigitalInputJoy1Left
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case 126: return Atari2600DigitalInputJoy1Up
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case 124: return Atari2600DigitalInputJoy1Right
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case 125: return Atari2600DigitalInputJoy1Down
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case 0: return Atari2600DigitalInputJoy1Fire
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default: print("\(event.keyCode)"); return nil
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}
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}
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override func keyDown(event: NSEvent) {
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super.keyDown(event)
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if let input = inputForKey(event) {
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atari2600.setState(true, forDigitalInput: input)
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}
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if event.keyCode == 36 {
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atari2600.setResetLineEnabled(true)
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}
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}
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override func keyUp(event: NSEvent) {
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super.keyUp(event)
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if let input = inputForKey(event) {
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atari2600.setState(false, forDigitalInput: input)
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}
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if event.keyCode == 36 {
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atari2600.setResetLineEnabled(false)
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}
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}
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// MARK: Options
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@IBOutlet var resetButton: NSButton!
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@IBOutlet var selectButton: NSButton!
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@IBOutlet var colourButton: NSButton!
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@IBOutlet var leftPlayerDifficultyButton: NSButton!
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@IBOutlet var rightPlayerDifficultyButton: NSButton!
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@IBAction func optionDidChange(sender: AnyObject!) {
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pushSwitchValues()
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}
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private func pushSwitchValues() {
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atari2600.colourButton = colourButton.state == NSOnState
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atari2600.leftPlayerDifficultyButton = leftPlayerDifficultyButton.state == NSOnState
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atari2600.rightPlayerDifficultyButton = rightPlayerDifficultyButton.state == NSOnState
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}
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@IBAction func optionWasPressed(sender: NSButton!) {
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if sender == resetButton {
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atari2600.pressResetButton()
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} else {
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atari2600.pressSelectButton()
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}
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}
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} |