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Add quick notes on priority.
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@ -12,4 +12,13 @@ Fixed slot per-line cycle access breakdown:
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* 7–10: audio;
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* 11–: sprite DMA, two slots per sprite, running for at most 16 slots.
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Bitmap data fetch start time is programmable but may not begin earlier than slot 24. It may displace some sprite fetches, and in high-resolution mode will also utilise some of the slots otherwise reserved for the CPU.
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Bitmap data fetch start time is programmable but may not begin earlier than slot 24. It may displace some sprite fetches, and in high-resolution mode will also utilise some of the slots otherwise reserved for the CPU.
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## DMA Priority
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1. Bitplane fetching
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2. Copper
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3. Blitter
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4. CPU
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The Blitter will yield every fourth slot if BLTPRI in DMACON is clear.
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