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Updated Amiga Graphics: Fragments of Facts (markdown)
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@ -18,7 +18,7 @@ Bitmap data fetch start time is programmable but may not begin earlier than slot
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## DMA Priority
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## DMA Priority
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1. Bitplane fetching (or disk/sprite/refresh, per line region)
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1. Bitplane fetching (or disk/sprite/refresh, per region within a line)
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2. Copper
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2. Copper
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3. Blitter
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3. Blitter
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4. CPU
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4. CPU
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@ -29,6 +29,8 @@ The Copper will use odd-numbered slots only; those are the same slots otherwise
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## Bitplane Fetches
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## Bitplane Fetches
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Requesting seven bitplanes results in fetching as though you'd requested four, followed by output as if you'd requested six. So bit planes 5 and 6 will endlessly repeat whatever value is in their data register.
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### Low-resolution
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### Low-resolution
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An eight-slot fetch pattern is followed:
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An eight-slot fetch pattern is followed:
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