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Start write-up on audio generation.
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@ -64,3 +64,23 @@ The unexpanded 64kb machine divides this up as:
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The 128kb machine adds a further four banks of RAM at F8–FB; further expansion RAM usually populates the 4mb address space downward from there.
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At reset all four paging registers are cleared to 0, making the first 16kb of the EXOS ROM visible in all four segments of the Z80's addressing space.
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### Audio Generation
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IstvánV provides detailed Hungarian notes [http://ep128.hu/Ep_Konyv/Exos.htm#242a](here). The following is a result of machine translating those via a couple of different online translators and synthesising the results.
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#### Sound Generators
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Each channel has a flip flop specifying its current state — high or low.
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Standard operation: a 12-bit counter counts downwards from the specified reload value at a rate of 250 kHz (on a 4 Mhz machine, if bit 1 of port BFh is clear). It is reloaded when it overflows, and:
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* if no distortion is specified, the output switches state;
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* otherwise the specified polynomial output is sampled and becomes the generator's new state.
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The polynomial counters run continuously at 250 kHz.
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If high-pass filtering is enabled, any falling edge on the linked channel's output resets this channel's state.
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If ring modulation is enabled, the channel's actual output is the XNOR of its output and that of the other channel.
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In both cases, the other channel's output is that after the application of distortion, high-pass filtering and ring modulation.
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