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Effective address calculation isn't required for Gameboy MBC1
Signed-off-by: Adrian.Conlon <adrian.conlon@gmail.com>
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@ -42,15 +42,14 @@ void EightBit::Bus::loadGameRom(const std::string& path) {
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uint8_t& EightBit::Bus::reference(uint16_t address, bool& rom) {
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rom = true;
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auto effective = effectiveAddress(address);
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if ((effective < 0x100) && bootRomEnabled())
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return m_bootRom[effective];
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if ((effective < 0x4000) && gameRomEnabled())
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return m_gameRom[effective];
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if ((effective < 0x8000) && gameRomEnabled())
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return m_gameRom[(effective - RomPageSize) + (m_romBank * RomPageSize)];
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if ((address < 0x100) && bootRomEnabled())
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return m_bootRom[address];
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if ((address < 0x4000) && gameRomEnabled())
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return m_gameRom[address];
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if ((address < 0x8000) && gameRomEnabled())
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return m_gameRom[(address - RomPageSize) + (m_romBank * RomPageSize)];
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rom = false;
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return m_bus[effective];
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return m_bus[address];
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}
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void EightBit::Bus::Bus_WrittenByte(const AddressEventArgs& e) {
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