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(Dr. Mario Fixes) Correct out of range crash when palette selection is anything but zero.
Signed-off-by: Adrian Conlon <adrian.conlon@gmail.com>
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@ -25,7 +25,7 @@ namespace EightBit {
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auto lowPriority() const { return !priority(); }
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auto lowPriority() const { return !priority(); }
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auto flipY() const { return !!(flags() & Chip::Bit6); }
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auto flipY() const { return !!(flags() & Chip::Bit6); }
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auto flipX() const { return !!(flags() & Chip::Bit5); }
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auto flipX() const { return !!(flags() & Chip::Bit5); }
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auto palette() const { return (flags() & Chip::Bit4) >> 3; }
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auto palette() const { return (flags() & Chip::Bit4) >> 4; }
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private:
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private:
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uint8_t m_positionY;
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uint8_t m_positionY;
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