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https://github.com/MoleskiCoder/EightBit.git
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More scan line rendering changes.
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
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@ -1,47 +1,24 @@
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#pragma once
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#include <cstdint>
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#include <vector>
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#include <Bus.h>
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#include <array>
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namespace EightBit {
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class Bus;
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namespace GameBoy {
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class CharacterDefinition {
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public:
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CharacterDefinition() {}
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CharacterDefinition();
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CharacterDefinition(EightBit::Bus* bus, uint16_t address, int height);
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CharacterDefinition(Bus& bus, uint16_t address, int height) {
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const int width = 8;
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m_definition.resize(width * height);
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for (auto row = 0; row < height; ++row) {
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auto planeAddress = address + row * 2;
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auto planeLow = bus.peek(planeAddress);
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auto planeHigh = bus.peek(planeAddress + 1);
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for (int bit = 0; bit < width; ++bit) {
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auto mask = 1 << bit;
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auto bitLow = planeLow & mask ? 1 : 0;
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auto bitHigh = planeHigh & mask ? 0b10 : 0;
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auto colour = bitHigh | bitLow;
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m_definition[row * width + ((width - 1) - bit)] = colour;
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}
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}
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}
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const std::vector<int>& get() const { return m_definition; }
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std::array<int, 8> get(int row) const;
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private:
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std::vector<int> m_definition;
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EightBit::Bus* m_bus;
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uint16_t m_address;
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int m_height;
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};
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}
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}
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40
LR35902/src/CharacterDefinition.cpp
Normal file
40
LR35902/src/CharacterDefinition.cpp
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@ -0,0 +1,40 @@
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#include "stdafx.h"
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#include "CharacterDefinition.h"
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#include <Bus.h>
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EightBit::GameBoy::CharacterDefinition::CharacterDefinition()
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: m_bus(nullptr),
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m_address(~0),
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m_height(0) {
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}
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EightBit::GameBoy::CharacterDefinition::CharacterDefinition(EightBit::Bus* bus, uint16_t address, int height)
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: m_bus(bus),
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m_address(address),
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m_height(height) {
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}
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std::array<int, 8> EightBit::GameBoy::CharacterDefinition::get(int row) const {
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std::array<int, 8> returned;
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auto planeAddress = m_address + row * 2;
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auto planeLow = m_bus->peek(planeAddress);
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auto planeHigh = m_bus->peek(planeAddress + 1);
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for (int bit = 0; bit < 8; ++bit) {
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auto mask = 1 << bit;
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auto bitLow = planeLow & mask ? 1 : 0;
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auto bitHigh = planeHigh & mask ? 0b10 : 0;
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auto colour = bitHigh | bitLow;
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returned[7 - bit] = colour;
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}
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return returned;
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}
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@ -81,7 +81,7 @@ void EightBit::GameBoy::Display::renderObjects(int objBlockHeight) {
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if (!hidden) {
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const auto definition = CharacterDefinition(m_bus, objDefinitionAddress + 16 * sprite, objBlockHeight);
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const auto definition = CharacterDefinition(&m_bus, objDefinitionAddress + 16 * sprite, objBlockHeight);
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const auto& palette = palettes[current.palette()];
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const auto flipX = current.flipX();
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const auto flipY = current.flipY();
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@ -135,7 +135,7 @@ void EightBit::GameBoy::Display::renderBackground(
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auto definitionPair = definitions.find(character);
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if (definitionPair == definitions.end()) {
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definitions[character] = CharacterDefinition(m_bus, bgCharacters + 16 * character, 8);
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definitions[character] = CharacterDefinition(&m_bus, bgCharacters + 16 * character, 8);
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definitionPair = definitions.find(character);
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}
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@ -162,21 +162,23 @@ void EightBit::GameBoy::Display::renderTile(
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for (int cy = 0; cy < height; ++cy) {
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for (int cx = 0; cx < width; ++cx) {
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uint8_t y = drawY + (flipY ? (height - 1) - cy : cy) + offsetY;
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if (y >= RasterHeight)
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continue;
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uint8_t y = drawY + (flipY ? (height - 1) - cy : cy) + offsetY;
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if (y >= RasterHeight)
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break;
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auto rowDefinition = definition.get(cy);
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for (int cx = 0; cx < width; ++cx) {
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uint8_t x = drawX + (flipX ? (width - 1) - cx : cx) + offsetX;
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if (x >= RasterWidth)
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break;
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auto outputPixel = y * RasterWidth + x;
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auto colour = definition.get()[cy * width + cx];
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if (!allowTransparencies || (allowTransparencies && (colour > 0)))
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auto colour = rowDefinition[cx];
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if (!allowTransparencies || (allowTransparencies && (colour > 0))) {
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auto outputPixel = y * RasterWidth + x;
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m_pixels[outputPixel] = m_colours->getColour(palette[colour]);
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}
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}
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}
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}
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@ -150,6 +150,7 @@
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<ClInclude Include="stdafx.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="CharacterDefinition.cpp" />
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<ClCompile Include="GameBoyBus.cpp" />
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<ClCompile Include="Disassembler.cpp" />
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<ClCompile Include="Display.cpp" />
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@ -58,5 +58,8 @@
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<ClCompile Include="GameBoyBus.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="CharacterDefinition.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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