#pragma once #include namespace EightBit { class Chip { public: enum Bits { Bit0 = 1, Bit1 = Bit0 << 1, Bit2 = Bit1 << 1, Bit3 = Bit2 << 1, Bit4 = Bit3 << 1, Bit5 = Bit4 << 1, Bit6 = Bit5 << 1, Bit7 = Bit6 << 1, Bit8 = Bit7 << 1, Bit9 = Bit8 << 1, Bit10 = Bit9 << 1, Bit11 = Bit10 << 1, Bit12 = Bit11 << 1, Bit13 = Bit12 << 1, Bit14 = Bit13 << 1, Bit15 = Bit14 << 1, Bit16 = Bit15 << 1 }; enum Masks { Mask1 = Bit1 - 1, Mask2 = Bit2 - 1, Mask3 = Bit3 - 1, Mask4 = Bit4 - 1, Mask5 = Bit5 - 1, Mask6 = Bit6 - 1, Mask7 = Bit7 - 1, Mask8 = Bit8 - 1, Mask9 = Bit9 - 1, Mask10 = Bit10 - 1, Mask11 = Bit11 - 1, Mask12 = Bit12 - 1, Mask13 = Bit13 - 1, Mask14 = Bit14 - 1, Mask15 = Bit15 - 1, Mask16 = Bit16 - 1 }; enum PinLevel { Low, High }; static void clearFlag(uint8_t& f, const int flag) { f &= ~flag; } static void setFlag(uint8_t& f, const int flag) { f |= flag; } static void setFlag(uint8_t& f, const int flag, const int condition) { setFlag(f, flag, !!condition); } static void setFlag(uint8_t& f, const int flag, const uint32_t condition) { setFlag(f, flag, !!condition); } static void setFlag(uint8_t& f, const int flag, const bool condition) { condition ? setFlag(f, flag) : clearFlag(f, flag); } static void clearFlag(uint8_t& f, const int flag, const int condition) { clearFlag(f, flag, !!condition); } static void clearFlag(uint8_t& f, const int flag, const uint32_t condition) { clearFlag(f, flag, !!condition); } static void clearFlag(uint8_t& f, const int flag, const bool condition) { setFlag(f, flag, !condition); } static constexpr auto raised(const PinLevel line) { return line == High; } static void raise(PinLevel& line) { line = High; } static constexpr auto lowered(const PinLevel line) { return line == Low; } static void lower(PinLevel& line) { line = Low; } static void match(PinLevel& line, int value); static constexpr auto highNibble(const int value) { return value >> 4; } static constexpr auto lowNibble(const int value) { return value & Mask4; } static constexpr auto higherNibble(const int value) { return value & 0xf0; } static constexpr auto lowerNibble(const int value) { return lowNibble(value); } static constexpr auto promoteNibble(const int value) { return value << 4; } static constexpr auto demoteNibble(const int value) { return highNibble(value); } virtual ~Chip() {}; auto& POWER() { return m_powerLine; } auto powered() { return raised(POWER()); } virtual void powerOn(); void powerOff() { lower(POWER()); } protected: Chip() = default; private: PinLevel m_powerLine = Low; }; }