mirror of
https://github.com/MoleskiCoder/EightBit.git
synced 2026-10-24 20:02:21 +00:00
40 lines
881 B
C++
40 lines
881 B
C++
#pragma once
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#include <string>
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#include <stdexcept>
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#include <sstream>
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namespace Gaming {
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class Wrapper final : public EightBit::Device {
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using base = Device;
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public:
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Wrapper(SDL_LogPriority logging = SDL_LOG_PRIORITY_WARN);
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~Wrapper() = default;
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void raisePOWER() noexcept final;
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void lowerPOWER() noexcept final;
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void initialise();
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void terminate();
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static void throwException(const std::string& failure) {
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std::ostringstream output;
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output << "SDL: " << failure << ": " << ::SDL_GetError();
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throw std::runtime_error(output.str());
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}
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static void maybeThrowException(bool success, const std::string& failure) {
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if (!success)
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throwException(failure);
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}
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static void maybeThrowException(void* handle, const std::string& failure) {
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maybeThrowException(handle != nullptr, failure);
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}
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private:
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SDL_LogPriority m_logging;
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};
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} |