mirror of
https://github.com/MoleskiCoder/EightBit.git
synced 2024-12-26 19:29:20 +00:00
67c27d4a3e
Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
68 lines
1.4 KiB
C++
68 lines
1.4 KiB
C++
#pragma once
|
|
|
|
#include <vector>
|
|
#include <array>
|
|
#include <cstdint>
|
|
|
|
#include <gsl/gsl>
|
|
|
|
#include "ObjectAttribute.h"
|
|
|
|
namespace EightBit {
|
|
|
|
class Ram;
|
|
|
|
namespace GameBoy {
|
|
|
|
class AbstractColourPalette;
|
|
class CharacterDefinition;
|
|
class Bus;
|
|
|
|
class Display {
|
|
public:
|
|
enum {
|
|
BufferWidth = 256,
|
|
BufferHeight = 256,
|
|
BufferCharacterWidth = BufferWidth / 8,
|
|
BufferCharacterHeight = BufferHeight / 8,
|
|
RasterWidth = 160,
|
|
RasterHeight = 144,
|
|
};
|
|
|
|
Display(const gsl::not_null<AbstractColourPalette*> colours, Bus& bus, Ram& oam, Ram& vram);
|
|
|
|
const std::vector<uint32_t>& pixels() const;
|
|
|
|
void initialise();
|
|
void render();
|
|
void loadObjectAttributes();
|
|
|
|
private:
|
|
std::vector<uint32_t> m_pixels;
|
|
Bus& m_bus;
|
|
Ram& m_oam;
|
|
Ram& m_vram;
|
|
const AbstractColourPalette* m_colours;
|
|
std::array<ObjectAttribute, 40> m_objectAttributes;
|
|
uint8_t m_control = 0;
|
|
uint8_t m_scanLine = 0;
|
|
|
|
std::array<int, 4> createPalette(int address);
|
|
|
|
void renderBackground();
|
|
void renderBackground(
|
|
int bgArea, int bgCharacters,
|
|
int offsetX, int offsetY,
|
|
const std::array<int, 4>& palette);
|
|
|
|
void renderObjects();
|
|
|
|
void renderTile(
|
|
int height,
|
|
int drawX, int drawY,
|
|
bool flipX, bool flipY, bool allowTransparencies,
|
|
const std::array<int, 4>& palette,
|
|
const CharacterDefinition& definition);
|
|
};
|
|
}
|
|
} |