EightBit/inc
Adrian Conlon 4d2d1d214a Tidy up some C++ code (concentrating on the Z80 at the moment).
Signed-off-by: Adrian Conlon <adrian.conlon@gmail.com>
2021-01-09 08:41:48 +00:00
..
BigEndianProcessor.h Use nodiscard, where appropriate and try not to inline virtual methods. 2021-01-02 11:49:34 +00:00
Bus.h
Chip.h Modify virtual default destructor specification to better match core guidelines. 2020-05-03 20:29:18 +01:00
ClockedChip.h Tidy up some C++ code (concentrating on the Z80 at the moment). 2021-01-09 08:41:48 +00:00
Device.h Add a slightly simplified variant on signal firing. 2021-01-08 09:06:46 +00:00
EightBitCompilerDefinitions.h More C++17 tidying up. Should be no user visible changes. 2021-01-06 15:30:26 +00:00
EventArgs.h
InputOutput.h More C++17 tidying up. Should be no user visible changes. 2021-01-06 15:30:26 +00:00
IntelHexFile.h More C++17 tidying up. Should be no user visible changes. 2021-01-06 15:30:26 +00:00
IntelProcessor.h Use nodiscard, where appropriate and try not to inline virtual methods. 2021-01-02 11:49:34 +00:00
LittleEndianProcessor.h Use nodiscard, where appropriate and try not to inline virtual methods. 2021-01-02 11:49:34 +00:00
Mapper.h
Memory.h GameBoy: Correct a few (very minor C++) niggles in the implementation. No functional changes. 2020-11-07 09:41:12 +00:00
MemoryMapping.h Make better use of modern c++ 2020-05-02 11:36:43 +01:00
Processor.h Tidy up some C++ code (concentrating on the Z80 at the moment). 2021-01-09 08:41:48 +00:00
Ram.h
Register.h
Rom.h GameBoy: Correct a few (very minor C++) niggles in the implementation. No functional changes. 2020-11-07 09:41:12 +00:00
Signal.h Add a slightly simplified variant on signal firing. 2021-01-08 09:06:46 +00:00
TestHarness.h
UnusedMemory.h GameBoy: Correct a few (very minor C++) niggles in the implementation. No functional changes. 2020-11-07 09:41:12 +00:00