Not sure if this was a really good idea, but integrated StyleCop rules into the builds. Corrected all except documentation problems.

Signed-off-by: Adrian Conlon <Adrian.conlon@gmail.com>
This commit is contained in:
Adrian Conlon
2019-02-04 23:52:21 +00:00
parent 30aa1b70bf
commit 224000c4c7
53 changed files with 2430 additions and 1575 deletions
+56 -37
View File
@@ -1,96 +1,115 @@
namespace EightBit
// <copyright file="Bus.cs" company="Adrian Conlon">
// Copyright (c) Adrian Conlon. All rights reserved.
// </copyright>
namespace EightBit
{
using System;
abstract public class Bus : IMapper
public abstract class Bus : IMapper
{
private byte data;
private ushort address;
public event EventHandler<EventArgs> WritingByte;
public event EventHandler<EventArgs> WrittenByte;
public event EventHandler<EventArgs> ReadingByte;
public event EventHandler<EventArgs> ReadByte;
public byte Data { get => data; set => data = value; }
public ushort Address { get => address; set => address = value; }
public byte Data { get => this.data; set => this.data = value; }
public ushort Address { get => this.address; set => this.address = value; }
public abstract MemoryMapping Mapping(ushort absolute);
public byte Peek() => Reference();
public byte Peek(ushort absolute) => Reference(absolute);
public byte Peek(byte low, byte high) => Reference(low, high);
public byte Peek() => this.Reference();
public void Poke(byte value) => Reference() = value;
public byte Poke(ushort absolute, byte value) => Reference(absolute) = value;
public byte Poke(byte low, byte high, byte value) => Reference(low, high) = value;
public byte Peek(ushort absolute) => this.Reference(absolute);
public byte Peek(byte low, byte high) => this.Reference(low, high);
public void Poke(byte value) => this.Reference() = value;
public byte Poke(ushort absolute, byte value) => this.Reference(absolute) = value;
public byte Poke(byte low, byte high, byte value) => this.Reference(low, high) = value;
public byte Read()
{
OnReadingByte();
var returned = Data = Reference();
OnReadByte();
this.OnReadingByte();
var returned = this.Data = this.Reference();
this.OnReadByte();
return returned;
}
public byte Read(ushort absolute)
{
Address = absolute;
return Read();
this.Address = absolute;
return this.Read();
}
public byte Read(byte low, byte high) => Read(Chip.MakeWord(low, high));
public byte Read(byte low, byte high) => this.Read(Chip.MakeWord(low, high));
public void Write()
{
OnWritingByte();
Reference() = Data;
OnWrittenByte();
this.OnWritingByte();
this.Reference() = this.Data;
this.OnWrittenByte();
}
public void Write(byte value)
{
Data = value;
Write();
this.Data = value;
this.Write();
}
public void Write(ushort absolute, byte value)
{
Address = absolute;
Write(value);
this.Address = absolute;
this.Write(value);
}
public void Write(byte low, byte high, byte value) => Write(Chip.MakeWord(low, high), value);
public void Write(byte low, byte high, byte value) => this.Write(Chip.MakeWord(low, high), value);
public virtual void RaisePOWER() {}
public virtual void LowerPOWER() {}
public virtual void RaisePOWER()
{
}
public virtual void LowerPOWER()
{
}
public abstract void Initialize();
protected virtual void OnWritingByte() => WritingByte?.Invoke(this, EventArgs.Empty);
protected virtual void OnWrittenByte() => WrittenByte?.Invoke(this, EventArgs.Empty);
protected virtual void OnWritingByte() => this.WritingByte?.Invoke(this, EventArgs.Empty);
protected virtual void OnReadingByte() => ReadingByte?.Invoke(this, EventArgs.Empty);
protected virtual void OnReadByte() => ReadByte?.Invoke(this, EventArgs.Empty);
protected virtual void OnWrittenByte() => this.WrittenByte?.Invoke(this, EventArgs.Empty);
protected virtual void OnReadingByte() => this.ReadingByte?.Invoke(this, EventArgs.Empty);
protected virtual void OnReadByte() => this.ReadByte?.Invoke(this, EventArgs.Empty);
protected ref byte Reference(ushort absolute)
{
var mapped = Mapping(absolute);
var mapped = this.Mapping(absolute);
var offset = (ushort)((absolute - mapped.Begin) & mapped.Mask);
if (mapped.Access == AccessLevel.ReadOnly)
{
Data = mapped.Memory.Peek(offset);
return ref data;
this.Data = mapped.Memory.Peek(offset);
return ref this.data;
}
return ref mapped.Memory.Reference(offset);
}
protected ref byte Reference() => ref Reference(Address);
protected ref byte Reference() => ref this.Reference(this.Address);
protected ref byte Reference(byte low, byte high) => ref Reference(Chip.MakeWord(low, high));
protected ref byte Reference(byte low, byte high) => ref this.Reference(Chip.MakeWord(low, high));
//[[nodiscard]] static std::map<uint16_t, std::vector<uint8_t>> parseHexFile(std::string path);
//void loadHexFile(std::string path);
////[[nodiscard]] static std::map<uint16_t, std::vector<uint8_t>> parseHexFile(std::string path);
////void loadHexFile(std::string path);
}
}