// // Copyright (c) Adrian Conlon. All rights reserved. // namespace EightBit.GameBoy { using System; public sealed class IoRegisters : EightBit.Ram { public const int BASE = 0xFF00; // Port/Mode Registers public const int P1 = 0x0; // R/W Mask5 public const int SB = 0x1; // R/W Mask8 public const int SC = 0x2; // R/W Bit7 | Bit0 // Timer control public const int DIV = 0x4; // R/W Mask8 public const int TIMA = 0x5; // R/W Mask8 public const int TMA = 0x6; // R/W Mask8 public const int TAC = 0x7; // R/W Mask3 // Interrupt Flags public const int IF = 0xF; // R/W Mask5 public const int IE = 0xFF; // R/W Mask5 // Sound Registers public const int NR10 = 0x10; // R/W Mask7 public const int NR11 = 0x11; // R/W Bit7 | Bit6 public const int NR12 = 0x12; // R/W Mask8 public const int NR13 = 0x13; // W 0 public const int NR14 = 0x14; // R/W Bit6 public const int NR21 = 0x16; // R/W Bit7 | Bit6 public const int NR22 = 0x17; // R/W Mask8 public const int NR23 = 0x18; // W 0 public const int NR24 = 0x19; // R/W Bit6 public const int NR30 = 0x1A; // R/W Bit7 public const int NR31 = 0x1B; // R/W Mask8 public const int NR32 = 0x1C; // R/W Bit6 | Bit5 public const int NR33 = 0x1D; // W 0 public const int NR34 = 0x1E; // R/W Bit6 public const int NR41 = 0x20; // R/W Mask6 public const int NR42 = 0x21; // R/W Mask8 public const int NR43 = 0x22; // R/W Mask8 public const int NR44 = 0x23; // R/W Bit6 public const int NR50 = 0x24; // R/W Mask8 public const int NR51 = 0x25; // R/W Mask8 public const int NR52 = 0x26; // R/W Mask8 Mask8 public const int WAVE_PATTERN_RAM_START = 0x30; public const int WAVE_PATTERN_RAM_END = 0x3F; // LCD Display Registers public const int LCDC = 0x40; // R/W Mask8 public const int STAT = 0x41; // R/W Mask7 public const int SCY = 0x42; // R/W Mask8 public const int SCX = 0x43; // R/W Mask8 public const int LY = 0x44; // R Mask8 zeroed public const int LYC = 0x45; // R/W Mask8 public const int DMA = 0x46; // W 0 public const int BGP = 0x47; // R/W Mask8 public const int OBP0 = 0x48; // R/W Mask8 public const int OBP1 = 0x49; // R/W Mask8 public const int WY = 0x4A; // R/W Mask8 public const int WX = 0x4B; // R/W Mask8 // Boot rom control public const int BOOT_DISABLE = 0x50; private readonly Bus bus; private readonly Register16 divCounter = new Register16(0xab, 0xcc); private readonly Register16 dmaAddress = new Register16(); private int timerCounter = 0; private bool dmaTransferActive = false; private bool scanP15 = false; private bool scanP14 = false; private bool p15 = true; // misc keys private bool p14 = true; // direction keys private bool p13 = true; // down/start private bool p12 = true; // up/select private bool p11 = true; // left/b private bool p10 = true; // right/a public IoRegisters(Bus bus) : base(0x80) { this.bus = bus; this.bus.ReadingByte += this.Bus_ReadingByte; this.bus.WrittenByte += this.Bus_WrittenByte; } public event EventHandler DisplayStatusModeUpdated; public bool BootRomDisabled { get; private set; } = false; public bool BootRomEnabled => !this.BootRomDisabled; public int TimerClock => this.TimerControl & (byte)Mask.Two; public bool TimerEnabled => !this.TimerDisabled; public bool TimerDisabled => (this.TimerControl & (byte)Bits.Bit2) == 0; public int TimerClockTicks { get { switch (this.TimerClock) { case 0b00: return 1024; // 4.096 Khz case 0b01: return 16; // 262.144 Khz case 0b10: return 64; // 65.536 Khz case 0b11: return 256; // 16.384 Khz } throw new InvalidOperationException("Invalid timer clock specification"); } } private ref byte TimerControl => ref this.Reference(TAC); private ref byte TimerModulo => ref this.Reference(TMA); private ref byte TimerCounter => ref this.Reference(TIMA); public void Reset() { this.Poke(NR52, 0xf1); this.Poke(LCDC, (byte)(LcdcControls.DisplayBackground | LcdcControls.BackgroundCharacterDataSelection | LcdcControls.LcdEnable)); this.divCounter.Word = 0xabcc; this.timerCounter = 0; } public void TransferDma() { if (this.dmaTransferActive) { this.bus.OAMRAM.Poke(this.dmaAddress.Low, this.bus.Peek(this.dmaAddress)); this.dmaTransferActive = ++this.dmaAddress.Low < 0xa0; } } public void TriggerInterrupt(Interrupts cause) => this.Reference(IF) |= (byte)cause; public void CheckTimers(int cycles) { this.IncrementDIV(cycles); this.CheckTimer(cycles); } public void IncrementDIV(int cycles) { this.divCounter.Word += (ushort)cycles; this.Poke(DIV, this.divCounter.High); } public void IncrementTIMA() { var updated = this.TimerCounter + 1; if ((updated & (int)Bits.Bit8) != 0) { this.TriggerInterrupt(Interrupts.TimerOverflow); updated = this.TimerModulo; } this.TimerCounter = Chip.LowByte(updated); } public void IncrementLY() => this.Poke(LY, (byte)((this.Peek(LY) + 1) % GameBoy.Bus.TotalLineCount)); public void ResetLY() => this.Poke(LY, 0); public void UpdateLcdStatusMode(LcdStatusMode mode) { var current = this.Peek(STAT) & unchecked((byte)~Mask.Two); this.Poke(STAT, (byte)(current | (int)mode)); this.OnDisplayStatusModeUpdated(mode); } public void DisableBootRom() => this.BootRomDisabled = true; public void EnableBootRom() => this.BootRomDisabled = false; public void PressRight() { this.ControlRightLines(false); this.TriggerKeypadInterrupt(); } public void ReleaseRight() => this.ControlRightLines(true); public void PressLeft() { this.ControlLeftLines(false); this.TriggerKeypadInterrupt(); } public void ReleaseLeft() => this.ControlLeftLines(true); public void PressUp() { this.ControlUpLines(false); this.TriggerKeypadInterrupt(); } public void ReleaseUp() => this.ControlUpLines(true); public void PressDown() { this.ControlDownLines(false); this.TriggerKeypadInterrupt(); } public void ReleaseDown() => this.ControlDownLines(true); public void PressA() { this.ControlALines(false); this.TriggerKeypadInterrupt(); } public void ReleaseA() => this.ControlALines(true); public void PressB() { this.ControlBLines(false); this.TriggerKeypadInterrupt(); } public void ReleaseB() => this.ControlBLines(true); public void PressSelect() { this.ControlSelectLines(false); this.TriggerKeypadInterrupt(); } public void ReleaseSelect() => this.ControlSelectLines(true); public void PressStart() { this.ControlStartLines(false); this.TriggerKeypadInterrupt(); } public void ReleaseStart() => this.ControlStartLines(true); private void ControlRightLines(bool value) => this.p14 = this.p10 = value; private void ControlLeftLines(bool value) => this.p14 = this.p11 = value; private void ControlUpLines(bool value) => this.p14 = this.p12 = value; private void ControlDownLines(bool value) => this.p14 = this.p13 = value; private void ControlALines(bool value) => this.p15 = this.p10 = value; private void ControlBLines(bool value) => this.p15 = this.p11 = value; private void ControlSelectLines(bool value) => this.p15 = this.p12 = value; private void ControlStartLines(bool value) => this.p15 = this.p13 = value; private void OnDisplayStatusModeUpdated(LcdStatusMode mode) => this.DisplayStatusModeUpdated?.Invoke(this, new LcdStatusModeEventArgs(mode)); private void CheckTimer(int cycles) { if (this.TimerEnabled) { this.timerCounter -= cycles; if (this.timerCounter <= 0) { this.timerCounter += this.TimerClockTicks; this.IncrementTIMA(); } } } private void ApplyMask(ushort address, byte masking) => this.Poke(address, (byte)(this.Peek(address) | ~masking)); private void TriggerKeypadInterrupt() => this.TriggerInterrupt(Interrupts.KeypadPressed); private void Bus_WrittenByte(object sender, System.EventArgs e) { var address = this.bus.Address.Word; var value = this.bus.Data; var port = (ushort)(address - BASE); switch (port) { case P1: this.scanP14 = (value & (byte)Bits.Bit4) == 0; this.scanP15 = (value & (byte)Bits.Bit5) == 0; break; case SB: // R/W case SC: // R/W break; case DIV: // R/W this.Poke(port, 0); this.timerCounter = this.divCounter.Word = 0; break; case TIMA: // R/W break; case TMA: // R/W break; case TAC: // R/W break; case IF: // R/W break; case LCDC: case STAT: case SCY: case SCX: break; case DMA: this.dmaAddress.Word = Chip.PromoteByte(value); this.dmaTransferActive = true; break; case LY: // R/O this.Poke(port, 0); break; case BGP: case OBP0: case OBP1: case WY: case WX: break; case BOOT_DISABLE: this.BootRomDisabled = value != 0; break; } } private void Bus_ReadingByte(object sender, System.EventArgs e) { var address = this.bus.Address.Word; var io = (address >= BASE) && (address < 0xff80); if (io) { var port = (ushort)(address - BASE); switch (port) { // Port/Mode Registers case P1: { var directionKeys = this.scanP14 && !this.p14; var miscKeys = this.scanP15 && !this.p15; var live = directionKeys || miscKeys; var rightOrA = (live && !this.p10) ? 0 : Bits.Bit0; var leftOrB = (live && !this.p11) ? 0 : Bits.Bit1; var upOrSelect = (live && !this.p12) ? 0 : Bits.Bit2; var downOrStart = (live && !this.p13) ? 0 : Bits.Bit3; var lowNibble = (byte)(rightOrA | leftOrB | upOrSelect | downOrStart); var highNibble = (byte)Chip.PromoteNibble((byte)Mask.Four); var value = (byte)(lowNibble | highNibble); this.Poke(port, value); } break; case SB: break; case SC: this.ApplyMask(port, (byte)(Bits.Bit7 | Bits.Bit0)); break; // Timer control case DIV: case TIMA: case TMA: break; case TAC: this.ApplyMask(port, (byte)Mask.Three); break; // Interrupt Flags case IF: this.ApplyMask(port, (byte)Mask.Five); break; // LCD Display Registers case LCDC: break; case STAT: this.ApplyMask(port, (byte)Mask.Seven); break; case SCY: case SCX: case LY: case LYC: case DMA: case BGP: case OBP0: case OBP1: case WY: case WX: break; default: this.ApplyMask(port, 0); break; } } } } }