namespace Gaming { using SDL3; using EightBit; using System; public class Wrapper(ILogger.LogLevel logging = ILogger.LogLevel.Warning) : Device { private readonly ILogger _logger = new ConsoleLogger("Unnamed Game"); private ILogger.LogLevel _verbosity = logging; public ILogger Logger => this._logger; public ILogger.LogLevel Verbosity => this._verbosity; public override void RaisePOWER() { base.RaisePOWER(); this.Initialise(); } public override void LowerPOWER() { this.Terminate(); base.LowerPOWER(); } public virtual void Initialise() { var success = SDL.Init(SDL.InitFlags.Video | SDL.InitFlags.Audio | SDL.InitFlags.Gamepad | SDL.InitFlags.Haptic); Wrapper.MaybeThrowException(success, "Unable to initialise SDL library"); SDL.SetLogPriorities(SdlLogger.Translate(this.Verbosity)); this.Logger.Inform("SDL library initialised"); } public virtual void Terminate() { this.Logger.Inform("SDL library terminating"); SDL.Quit(); } public static void ThrowException(string failure) { throw new InvalidOperationException($"SDL: {failure}: {SDL.GetError()}"); } public static void MaybeThrowException(bool success, string failure) { if (!success) Wrapper.ThrowException(failure); } public static void MaybeThrowException(IntPtr handle, string failure) { MaybeThrowException(handle != IntPtr.Zero, failure); } } }