// // Copyright (c) Adrian Conlon. All rights reserved. // namespace EightBit.GameBoy { public class ObjectAttribute { public ObjectAttribute() { } public ObjectAttribute(Ram ram, ushort address) { this.PositionY = ram.Peek(address); this.PositionX = ram.Peek(++address); this.Pattern = ram.Peek(++address); this.Flags = ram.Peek(++address); } public byte PositionY { get; } public byte PositionX { get; } public byte Pattern { get; } public byte Flags { get; } public int Priority => this.Flags & (byte)Bits.Bit7; public bool HighPriority => this.Priority != 0; public bool LowPriority => this.Priority == 0; public bool FlipY => (this.Flags & (byte)Bits.Bit6) != 0; public bool FlipX => (this.Flags & (byte)Bits.Bit5) != 0; public int Palette => (this.Flags & (byte)Bits.Bit4) >> 3; // TODO: Check this! } }