EightBitNet/LR35902/CharacterDefinition.cs

40 lines
1.0 KiB
C#

// <copyright file="CharacterDefinition.cs" company="Adrian Conlon">
// Copyright (c) Adrian Conlon. All rights reserved.
// </copyright>
namespace EightBit.GameBoy
{
public sealed class CharacterDefinition
{
private readonly Ram vram;
private readonly ushort address;
public CharacterDefinition(Ram vram, ushort address)
{
this.vram = vram;
this.address = address;
}
public int[] Get(int row)
{
var returned = new int[8];
var planeAddress = (ushort)(this.address + (row * 2));
var planeLow = this.vram.Peek(planeAddress);
var planeHigh = this.vram.Peek(++planeAddress);
for (var bit = 0; bit < 8; ++bit)
{
var mask = 1 << bit;
var bitLow = (planeLow & mask) != 0 ? 1 : 0;
var bitHigh = (planeHigh & mask) != 0 ? 0b10 : 0;
returned[7 - bit] = bitHigh | bitLow;
}
return returned;
}
}
}