EightBitNet/MC6850/MC6850.cs

499 lines
21 KiB
C#

// <copyright file="MC6850.cs" company="Adrian Conlon">
// Copyright (c) Adrian Conlon. All rights reserved.
// </copyright>
namespace EightBit
{
using System;
// +--------+----------------------------------------------------------------------------------+
// | | Buffer address |
// | +------------------+------------------+--------------------+-----------------------+
// | | _ | _ | _ | _ |
// | Data | RS * R/W | RS * R/W | RS * R/W | RS * R/W |
// | Bus | (high)(low) | (high)(high) | (low)(low) | (low)(low) |
// | Line | Transmit | Receive | | |
// | Number | Data | Data | Control | Status |
// | | Register | Register | register | register |
// | +------------------+------------------+--------------------+-----------------------+
// | | (Write only) + (Read only) + (Write only) | (Read only) |
// +--------+------------------+------------------+--------------------+-----------------------+
// | 0 | Data bit 0* | Data bit 0 | Counter divide | Receive data register |
// | | | | select 1 (CR0) | full (RDRF) |
// +--------+------------------+------------------+--------------------+-----------------------+
// | 1 | Data bit 1 | Data bit 1 | Counter divide | Transmit data register|
// | | | | select 2 (CR1) | empty (TDRE) |
// +--------+------------------+------------------+--------------------+-----------------------+
// | 2 | Data bit 2 | Data bit 2 | Word select 1 | Data carrier detect |
// | | | | (CR2) | (DCD active) |
// +--------+------------------+------------------+--------------------+-----------------------+
// | 3 | Data bit 3 | Data bit 3 | Word select 1 | Clear to send |
// | | | | (CR3) | (CTS active) |
// +--------+------------------+------------------+--------------------+-----------------------+
// | 4 | Data bit 4 | Data bit 4 | Word select 1 | Framing error |
// | | | | (CR4) | (FE) |
// +--------+------------------+------------------+--------------------+-----------------------+
// | 5 | Data bit 5 | Data bit 5 | Transmit control 1 | Receiver overrun |
// | | | | (CR5) | (OVRN) |
// +--------+------------------+------------------+--------------------+-----------------------+
// | 6 | Data bit 6 | Data bit 6 | Transmit control 2 | Parity error (PE) |
// | | | | (CR6) | |
// +--------+------------------+------------------+--------------------+-----------------------+
// | 7 | Data bit 7*** | Data bit 7** | Receive interrupt | Interrupt request |
// | | | | enable (CR7) | (IRQ active) |
// +--------+------------------+------------------+--------------------+-----------------------+
// * Leading bit = LSB = Bit 0
// ** Data bit will be zero in 7-bit plus parity modes
// *** Data bit is "don't care" in 7-bit plus parity modes
public sealed class MC6850 : ClockedChip
{
private PinLevel rxdataLine = PinLevel.Low;
private PinLevel txdataLine = PinLevel.Low;
private PinLevel rtsLine = PinLevel.Low;
private PinLevel ctsLine = PinLevel.Low;
private PinLevel dcdLine = PinLevel.Low;
private PinLevel oldDcdLine = PinLevel.Low; // So we can detect low -> high transition
private PinLevel rxClkLine = PinLevel.Low;
private PinLevel txClkLine = PinLevel.Low;
private PinLevel cs0Line = PinLevel.Low;
private PinLevel cs1Line = PinLevel.Low;
private PinLevel cs2Line = PinLevel.Low;
private PinLevel rsLine = PinLevel.Low;
private PinLevel rwLine = PinLevel.Low;
private PinLevel eLine = PinLevel.Low;
private PinLevel irqLine = PinLevel.Low;
private byte data = 0;
private bool statusRead = false;
// Control registers
private CounterDivideSelect counterDivide = CounterDivideSelect.One;
private WordSelect wordSelect = WordSelect.SevenEvenTwo;
private TransmitterControl transmitControl = TransmitterControl.ReadyLowInterruptDisabled;
private ReceiveControl receiveControl = ReceiveControl.ReceiveInterruptDisable;
// Status registers
private bool statusRDRF = false;
private bool statusTDRE = true;
private bool statusOVRN = false;
// Data registers
private byte tdr = 0;
private byte rdr = 0;
private StartupCondition startup = StartupCondition.WarmStart;
public event EventHandler<EventArgs> Accessing;
public event EventHandler<EventArgs> Accessed;
public event EventHandler<EventArgs> Transmitting;
public event EventHandler<EventArgs> Transmitted;
public event EventHandler<EventArgs> Receiving;
public event EventHandler<EventArgs> Received;
[Flags]
public enum ControlRegister
{
None = 0,
CR0 = 0b1, // Counter divide
CR1 = 0b10, // "
CR2 = 0b100, // Word select
CR3 = 0b1000, // "
CR4 = 0b10000, // "
CR5 = 0b100000, // Transmit control
CR6 = 0b1000000, // "
CR7 = 0b10000000, // Receive control
}
// CR0 and CR1
public enum CounterDivideSelect
{
One = 0b00,
Sixteen = 0b01,
SixtyFour = 0b10,
MasterReset = 0b11,
}
// CR2, CR3 and CR4
public enum WordSelect
{
SevenEvenTwo = 0b000,
SevenOddTwo = 0b001,
SevenEvenOne = 0b010,
SevenOddOne = 0b011,
EightTwo = 0b100,
EightOne = 0b101,
EightEvenOne = 0b110,
EightOddOne = 0b111,
}
// CR5 and CR6
public enum TransmitterControl
{
ReadyLowInterruptDisabled = 0b00,
ReadyLowInterruptEnabled = 0b01,
ReadyHighInterruptDisabled = 0b10,
ReadyLowInterruptDisabledTransmitBreak = 0b11,
}
// CR7
public enum ReceiveControl
{
ReceiveInterruptDisable = 0b0,
ReceiveInterruptEnable = 0b1, // Triggers on: RDR full, overrun, DCD low -> high
}
// STATUS REGISTER Information on the status of the ACIA is
// available to the MPU by reading the ACIA Status Register.
// This read-only register is selected when RS is low and R/W is high.
// Information stored in this register indicates the status of the
// Transmit Data Register, the Receive Data Register and error logic,
// and the peripheral/modem status inputs of the ACIA
[Flags]
public enum StatusRegister
{
None = 0,
// Receive Data Register Full (RDRF), Bit 0 - Receive Data
// Register Full indicates that received data has been
// transferred to the Receive Data Register. RDRF is cleared
// after an MPU read of the Receive Data Register or by a
// master reset. The cleared or empty state indicates that the
// contents of the Receive Data Register are not current.
// Data Carrier Detect being high also causes RDRF to indicate
// empty.
STATUS_RDRF = 0b1,
// Transmit Data Register Empty (TDRE), Bit 1 - The Transmit
// Data Register Empty bit being set high indicates that the
// Transmit Data Register contents have been transferred and
// that new data may be entered. The low state indicates that
// the register is full and that transmission of a new
// character has not begun since the last write data command.
STATUS_TDRE = 0b10,
// . ___
// Data Carrier Detect (DCD), Bit 2 - The Data Carrier Detect
// bit will be high when the DCD (low) input from a modem has gone
// high to indicate that a carrier is not present. This bit
// going high causes an Interrupt Request to be generated when
// the Receive Interrupt Enable is set. It remains high after
// the DCD (low) input is returned low until cleared by first reading
// the Status Register and then the Data Register or until a
// master reset occurs. If the DCD (low) input remains high after
// read status and read data or master reset has occurred, the
// interrupt is cleared, the DCD (low) status bit remains high and
// will follow the DCD (low) input.
STATUS_DCD = 0b100,
// . ___
// Clear-to-Send (CTS), Bit 3 - The Clear-to-Send bit indicates
// the state of the Clear-to-Send input from a modem. A low CTS (low)
// indicates that there is a Clear-to-Send from the modem. In
// the high state, the Transmit Data Register Empty bit is
// inhibited and the Clear-to-Send status bit will be high.
// Master reset does not affect the Clear-to-Send status bit.
STATUS_CTS = 0b1000,
// Framing Error (FE), Bit 4 - Framing error indicates that the
// received character is improperly framed by a start and a
// stop bit and is detected by the absence of the first stop
// bit. This error indicates a synchronization error, faulty
// transmission, or a break condition. The framing error flag
// is set or reset during the receive data transfer time.
// Therefore, this error indicator is present throughout the
// time that the associated character is available.
STATUS_FE = 0b10000,
// Receiver Overrun (OVRN), Bit 5- Overrun is an error flag
// that indicates that one or more characters in the data
// stream were lost. That is, a character or a number of
// characters were received but not read from the Receive
// Data Register (RDR) prior to subsequent characters being
// received. The overrun condition begins at the midpoint of
// the last bit of the second character received in succession
// without a read of the RDR having occurred. The Overrun does
// not occur in the Status Register until the valid character
// prior to Overrun has been read. The RDRF bit remains set
// until the Overrun is reset. Character synchronization is
// maintained during the Overrun condition. The Overrun
// indication is reset after the reading of data from the
// Receive Data Register or by a Master Reset.
STATUS_OVRN = 0b100000,
// Parity Error (PE), Bit 6 - The parity error flag indicates
// that the number of highs {ones) in the character does not
// agree with the preselected odd or even parity. Odd parity
// is defined to be when the total number of ones is odd. The
// parity error indication will be present as long as the data
// character is in the RDR. If no parity is selected, then both
// the transmitter parity generator output and the receiver
// parity check results are inhibited
STATUS_PE = 0b1000000,
// . ___
// Interrupt Request (IRQ), Bit 7- The IRQ (low) bit indicates the
// state of the IRQ (low) output. Any interrupt condition with its
// applicable enable will be indicated in this status bit.
// Anytime the IRQ (low) output is low the IRQ bit will be high to
// indicate the interrupt or service request status. IRQ (low) is
// cleared by a read operation to the Receive Data Register or
// a write operation to the Transmit Data Register.
STATUS_IRQ = 0b10000000,
}
private enum StartupCondition
{
ColdStart,
WarmStart,
Unknown,
}
// Receive data, (I) Active high
public ref PinLevel RXDATA => ref this.rxdataLine;
// Transmit data, (O) Active high
public ref PinLevel TXDATA => ref this.txdataLine;
// Request to send, (O) Active low
public ref PinLevel RTS => ref this.rtsLine;
// Clear to send, (I) Active low
public ref PinLevel CTS => ref this.ctsLine;
// Data carrier detect, (I) Active low
public ref PinLevel DCD => ref this.dcdLine;
// Transmit clock, (I) Active high
public ref PinLevel RXCLK => ref this.rxClkLine;
// Receive clock, (I) Active high
public ref PinLevel TXCLK => ref this.txClkLine;
// Chip select, bit 0, (I) Active high
public ref PinLevel CS0 => ref this.cs0Line;
// Chip select, bit 1, (I) Active high
public ref PinLevel CS1 => ref this.cs1Line;
// Chip select, bit 2, (I) Active low
public ref PinLevel CS2 => ref this.cs2Line;
// Register select, (I) Active high
public ref PinLevel RS => ref this.rsLine;
// Read/Write, (I) Read high, write low
public ref PinLevel RW => ref this.rwLine;
// ACIA Enable, (I) Active high
public ref PinLevel E => ref this.eLine;
// Interrupt request, (O) Active low
public ref PinLevel IRQ => ref this.irqLine;
// Data, (I/O)
public ref byte DATA => ref this.data;
// Expose these internal registers, so we can update internal state
// Transmit data register;
public ref byte TDR => ref this.tdr;
// Receive data register;
public ref byte RDR => ref this.rdr;
public bool Activated => this.Powered && this.E.Raised() && this.Selected;
public bool Selected => this.CS0.Raised() && this.CS1.Raised() && this.CS2.Lowered();
private bool TransmitInterruptEnabled => this.transmitControl == TransmitterControl.ReadyLowInterruptEnabled;
private bool ReceiveInterruptEnabled => this.receiveControl == ReceiveControl.ReceiveInterruptEnable;
private bool TransmitReadyHigh => this.transmitControl == TransmitterControl.ReadyHighInterruptDisabled;
private byte Status
{
get
{
byte status = 0;
status = SetBit(status, StatusRegister.STATUS_RDRF, this.statusRDRF);
status = SetBit(status, StatusRegister.STATUS_TDRE, this.statusTDRE);
status = SetBit(status, StatusRegister.STATUS_DCD, this.DCD.Raised());
status = SetBit(status, StatusRegister.STATUS_CTS, this.CTS.Raised());
status = ClearBit(status, StatusRegister.STATUS_FE);
status = SetBit(status, StatusRegister.STATUS_OVRN, this.statusOVRN);
status = ClearBit(status, StatusRegister.STATUS_PE);
return SetBit(status, StatusRegister.STATUS_IRQ, this.IRQ.Lowered());
}
}
public void MarkTransmitComplete()
{
this.statusTDRE = this.CTS.Lowered();
if (this.statusTDRE && this.TransmitInterruptEnabled)
{
this.IRQ.Lower();
}
this.OnTransmitted();
}
public void MarkReceiveStarting()
{
this.statusOVRN = this.statusRDRF; // If the RDR was already full, this means we're losing data
this.statusRDRF = true;
if (this.ReceiveInterruptEnabled)
{
this.IRQ.Lower();
}
this.OnReceiving();
}
public string DumpStatus()
{
var value = this.Status;
var returned = string.Empty;
returned += "(";
returned += (value & (byte)StatusRegister.STATUS_IRQ) != 0 ? "IRQ " : "- ";
returned += (value & (byte)StatusRegister.STATUS_PE) != 0 ? "PE " : "- ";
returned += (value & (byte)StatusRegister.STATUS_OVRN) != 0 ? "OVRN " : "- ";
returned += (value & (byte)StatusRegister.STATUS_FE) != 0 ? "FE " : "- ";
returned += (value & (byte)StatusRegister.STATUS_CTS) != 0 ? "CTS " : "- ";
returned += (value & (byte)StatusRegister.STATUS_DCD) != 0 ? "DCD " : "- ";
returned += (value & (byte)StatusRegister.STATUS_TDRE) != 0 ? "TDRE " : "- ";
returned += (value & (byte)StatusRegister.STATUS_RDRF) != 0 ? "RDRF " : "- ";
returned += ") ";
return returned;
}
protected override void OnRaisedPOWER()
{
this.startup = StartupCondition.ColdStart;
base.OnRaisedPOWER();
}
protected override void OnTicked()
{
base.OnTicked();
this.Step();
}
private static byte SetBit(byte f, StatusRegister flag, bool condition) => SetBit(f, (byte)flag, condition);
private static byte ClearBit(byte f, StatusRegister flag) => ClearBit(f, (byte)flag);
private void Step()
{
this.ResetCycles();
if (!this.Activated)
{
return;
}
this.OnAccessing();
var writing = this.RW.Lowered();
var registers = this.RS.Lowered();
if (registers)
{
if (writing)
{
this.counterDivide = (CounterDivideSelect)(this.DATA & (byte)(ControlRegister.CR0 | ControlRegister.CR1));
if (this.counterDivide == CounterDivideSelect.MasterReset)
{
this.Reset();
}
else
{
this.wordSelect = (WordSelect)((this.DATA & (byte)(ControlRegister.CR2 | ControlRegister.CR3 | ControlRegister.CR4)) >> 2);
this.transmitControl = (TransmitterControl)((this.DATA & (byte)(ControlRegister.CR5 | ControlRegister.CR6)) >> 5);
this.receiveControl = (ReceiveControl)((this.DATA & (byte)ControlRegister.CR7) >> 7);
this.RTS.Match(this.TransmitReadyHigh);
}
}
else
{
this.DATA = this.Status;
}
}
else
{
this.IRQ.Raise();
if (writing)
{
this.StartTransmit();
}
else
{
this.CompleteReceive();
}
}
// Catch the transition to lost carrier
if (this.oldDcdLine.Lowered() && this.DCD.Raised())
{
this.IRQ.Raise();
this.statusRead = false;
}
this.oldDcdLine = this.dcdLine;
this.OnAccessed();
}
private void OnAccessing() => this.Accessing?.Invoke(this, EventArgs.Empty);
private void OnAccessed() => this.Accessed?.Invoke(this, EventArgs.Empty);
private void OnTransmitting() => this.Transmitting?.Invoke(this, EventArgs.Empty);
private void OnTransmitted() => this.Transmitted?.Invoke(this, EventArgs.Empty);
private void OnReceiving() => this.Receiving?.Invoke(this, EventArgs.Empty);
private void OnReceived() => this.Received?.Invoke(this, EventArgs.Empty);
private void Reset()
{
if (this.startup == StartupCondition.ColdStart)
{
this.IRQ.Raise();
this.RTS.Raise();
}
this.statusRDRF = false;
this.statusTDRE = true;
this.statusOVRN = false;
this.DCD.Lower();
this.startup = StartupCondition.WarmStart;
this.statusRead = false;
}
private void StartTransmit()
{
this.TDR = this.DATA;
this.statusTDRE = false;
this.OnTransmitting();
}
private void CompleteReceive()
{
this.DATA = this.RDR;
this.statusOVRN = this.statusRDRF = false; // Any existing data overrun is now moot.
this.OnReceived();
}
}
}