EightBitNet/EightBit/UnusedMemory.cs
2019-02-04 23:52:21 +00:00

33 lines
1.1 KiB
C#

// <copyright file="UnusedMemory.cs" company="Adrian Conlon">
// Copyright (c) Adrian Conlon. All rights reserved.
// </copyright>
namespace EightBit
{
using System.IO;
public class UnusedMemory : Memory
{
private readonly int size;
private readonly byte unchanging;
public UnusedMemory(int size, byte unchanging)
{
this.size = size;
this.unchanging = unchanging;
}
public override int Size => this.size;
public override int Load(FileStream file, int writeOffset = 0, int readOffset = 0, int limit = -1) => throw new System.NotImplementedException();
public override int Load(string path, int writeOffset = 0, int readOffset = 0, int limit = -1) => throw new System.NotImplementedException();
public override int Load(byte[] from, int writeOffset = 0, int readOffset = 0, int limit = -1) => throw new System.NotImplementedException();
public override byte Peek(ushort address) => this.unchanging;
protected override void Poke(ushort address, byte value) => throw new System.NotImplementedException();
}
}