Files
EightBitNet/Gaming/Wrapper.cs
T

52 lines
1.5 KiB
C#

namespace Gaming
{
using SDL3;
using EightBit;
using System;
public class Wrapper(bool verbose) : Device
{
public override void RaisePOWER()
{
base.RaisePOWER();
this.Initialise();
}
public override void LowerPOWER()
{
this.Terminate();
base.LowerPOWER();
}
public virtual void Initialise()
{
var success = SDL.Init(SDL.InitFlags.Video | SDL.InitFlags.Audio | SDL.InitFlags.Gamepad | SDL.InitFlags.Haptic);
Wrapper.MaybeThrowException(success, "Unable to initialise SDL library");
SDL.SetLogPriorities(verbose ? SDL.LogPriority.Trace : SDL.LogPriority.Warn);
SDL.LogInfo(SDL.LogCategory.Application, "SDL library initialised");
}
public virtual void Terminate()
{
SDL.LogInfo(SDL.LogCategory.Application, "SDL library terminating");
SDL.Quit();
}
public static void ThrowException(string failure)
{
throw new InvalidOperationException($"SDL: {failure}: {SDL.GetError()}");
}
public static void MaybeThrowException(bool success, string failure)
{
if (!success)
Wrapper.ThrowException(failure);
}
public static void MaybeThrowException(IntPtr handle, string failure)
{
MaybeThrowException(handle != IntPtr.Zero, failure);
}
}
}