This directory holds files likely to be of use to you in developing your own programs. The contents of each file is summarized below. c64_0.oph: A Commodore 64 equivalent to a modern compiler's "crt0.s" - it contains a .PRG file header, a short BASIC program that launches the machine language program, and a prologue and epilogue that prepare memory for your use and then clean it up again when you are done. Memory locations $02 through $8F on the zero page are available for your use, and the program lives at the beginning a contiguous block of RAM from $0800 through $CFFF. The BASIC ROM is swapped out of memory (leaving $A000-$BFFF as RAM) for the duration of your program. BASIC's working storage on the zero page is backed up in the RAM underneath the KERNAL ROM while your program runs. c64kernal.oph: A collection of standard aliases for the KERNAL routines on the Commodore 64. Names for these routines have been chosen to match the Commodore 64 Programmer's Reference Guide. Additional useful constants are defined for the character codes for color changes and case-changing. libbasic64.oph:A still-experimental set of macros and routines for exploiting the software floating point routines in the Commodore 64 BASIC ROM. c64header.oph: A much simpler Commodore 64 header that does nothing but jump directly to your code. Useful for small programs or those that intend to interface with BASIC. vic20.oph: A simple header for the unexpanded VIC-20. Equivalent in behavior to c64header.oph. vic20x.oph: A simple header like the two above, but for expanded VIC-20. nes.oph: A somewhat skeletal collection of aliases for the PPU registers on the Nintendo Entertainment System. These names were chosen to match the constant names given on the NESdev Wiki. stella.oph: A collection of aliases for the registers of the Atari 2600. These names were taken from the "Stella Programmer's Guide" and are in wide use amongst developers and code analysts alike.