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Change BL7Tile API
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@ -37,7 +37,7 @@ import dcgrlib
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predef dcgrMemBl7(x7, y, w7, h, memptr, memspan)#0
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predef dcgrClearBl7(x7, y, w7, h)#0
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predef dcgrTiles(x7, y8, strptr, strlen, tileset)#0
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predef dcgrMemBl7Tile(x7, y, tileptr, memptr, memspan)#0
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predef dcgrMemBl7Tile(x7, y, memptr, memspan, tileptr)#0
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predef dcgrVLB#0
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predef dcgrOp(op)#0
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predef dcgrSurfScr(op)#0
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@ -2091,7 +2091,7 @@ end
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//
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// Convert Block7 to Tile format
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//
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export def dcgrMemBl7Tile(x7, y, tileptr, memptr, memspan)#0
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export def dcgrMemBl7Tile(x7, y, memptr, memspan, tileptr)#0
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byte h, v
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word rowptr
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@ -166,14 +166,14 @@ def dcgrTest#0
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//
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// Convert compiled sprite into tile set
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//
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dcgrMemBl7Tile(0, 0, backblk, sprite7[j], sprite7span)
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dcgrMemBl7Tile(1, 0, backblk + 32, sprite7[j], sprite7span)
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dcgrMemBl7Tile(2, 0, backblk + 64, sprite7[j], sprite7span)
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dcgrMemBl7Tile(3, 0, backblk + 96, sprite7[j], sprite7span)
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dcgrMemBl7Tile(0, 8, backblk + 128, sprite7[j], sprite7span)
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dcgrMemBl7Tile(1, 8, backblk + 160, sprite7[j], sprite7span)
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dcgrMemBl7Tile(2, 8, backblk + 192, sprite7[j], sprite7span)
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dcgrMemBl7Tile(3, 8, backblk + 224, sprite7[j], sprite7span)
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dcgrMemBl7Tile(0, 0, sprite7[j], sprite7span, backblk)
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dcgrMemBl7Tile(1, 0, sprite7[j], sprite7span, backblk + 32)
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dcgrMemBl7Tile(2, 0, sprite7[j], sprite7span, backblk + 64)
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dcgrMemBl7Tile(3, 0, sprite7[j], sprite7span, backblk + 96)
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dcgrMemBl7Tile(0, 8, sprite7[j], sprite7span, backblk + 128)
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dcgrMemBl7Tile(1, 8, sprite7[j], sprite7span, backblk + 160)
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dcgrMemBl7Tile(2, 8, sprite7[j], sprite7span, backblk + 192)
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dcgrMemBl7Tile(3, 8, sprite7[j], sprite7span, backblk + 224)
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//
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// Fill screen wil tiles matching compiled sprite
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//
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