diff --git a/doc/Rogue Instructions.md b/doc/Rogue Instructions.md index d6717b7..ef683d3 100755 --- a/doc/Rogue Instructions.md +++ b/doc/Rogue Instructions.md @@ -81,13 +81,13 @@ If you should die, restart the game by typing: Level maps are up to 62x62 in size (plus a wall boundary for an effective 64x64 map size). They can be smaller than this. The game will end when it tries to load an non-existent level. Levels start at file name “LEVEL0“ and can go all the way to “LEVEL9“, but must be sequential. -There are two levels included on the disk, and an empty level for you to use as a template. You can edit the map levels, and add your own. They are simple ASCII text files. The included sandbox editor can edit the maps right on the disk. type: +There are two levels included on the disk, and an empty level for you to use as a template. You can edit the map levels, and add your own. They are simple ASCII text files. The included editor can edit the maps right on the disk. type: ``` --sandbox level.empty ++ed level.empty ``` after exiting from ROGUE. Make your changes and save it as LEVEL0" to "LEVEL9". The next free level is currently "LEVEL2". You may also edit an existing level: ``` --sandbox level0 ++ed level0 ``` for instance.