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SHR library

This commit is contained in:
Dave Schmenk 2020-01-19 13:11:09 -08:00
parent 642b4cbbb4
commit e0d688a45a

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src/libsrc/apple/shrlib.pla Normal file
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include "inc/cmdsys.plh"
//
// Apple II hardware constants.
//
const store80dis = $C000
const store80en = $C001
const vidctl = $C029
const showgraphics = $C050
const showtext = $C051
const showfull = $C052
const showmix = $C053
const showpage1 = $C054
const showpage2 = $C055
const showlores = $C056
const showhires = $C057
const show40 = $C00C
const show80 = $C00D
const mapmain = $C000
const mapaux = $C001
const an3on = $C05E
const an3off = $C05F
const ena80 = $C07E
const dis80 = $C07F
const pixbuf = $2000
const scbbuf = $9D00
const palbuf = $9E00
const scb640 = $80 // 640 PIXEL SUPER-HIRES
const scb320 = $00 // 320 PIXEL SUPER-HIRES
word palette = $0000, $0007, $0070, $0077, $0700, $0707, $0770, $0
word = $0CCC, $000F, $00F0, $00FF, $0F00, $0F0F, $0FF0, $0FFF
asm shrInc(buff)
!SOURCE "vmsrc/plvmzp.inc"
GBASL = $26
GBASH = $27
GBASE = GBASL
GCLR = $30
STORE80DIS = $C000
STORE80EN = $C001
MAINWRT = $C004
AUXWRT = $C005
VIDCTL = $C029
SHADOW = $C035
end
//
// This gets copied to $0100!!!
//
asm auxRead
STA $C003 ; READ AUX MEM
LDA (GBASE),Y
STA $C002 ; READ MAIN MEM
RTS
end
//
// Peek byte from SHR memory
//
asm shrPeek(addr)
LDA ESTKL,X
STA GBASL
LDA ESTKH,X
STA GBASH
LDY #$00
STY ESTKH,X
PHP
SEI
LDA SHADOW
AND #$F7
STA SHADOW
JSR $0100
STA ESTKL,X
LDA SHADOW
ORA #$08
STA SHADOW
PLP
RTS
end
//
// Poke byte into SHR memory
//
asm shrPoke(addr, data)#0
LDA ESTKL+1,X
STA GBASL
LDA ESTKH+1,X
STA GBASH
LDY #$00
PHP
SEI
LDA SHADOW
AND #$F7
STA SHADOW
LDA ESTKL+0,X
STA AUXWRT
STA (GBASE),Y
STA MAINWRT
LDA SHADOW
ORA #$08
STA SHADOW
PLP
INX
INX
RTS
end
//
// Fill byte into SHR memory
//
asm shrFill(addr, data, len)#0
LDA ESTKL+2,X
STA GBASL
LDA ESTKH+2,X
STA GBASH
LDY #$00
PHP
SEI
LDA SHADOW
AND #$F7
STA SHADOW
LDA ESTKL+1,X
STA AUXWRT
- STA (GBASE),Y
INY
BNE +
INC GBASH
+ DEC ESTKL+0,X
BNE -
DEC ESTKH+0,X
BNE -
STA MAINWRT
LDA SHADOW
ORA #$08
STA SHADOW
PLP
INX
INX
RTS
end
export def shrPalette(pal, rgbptr)#0
word palptr
byte i
palptr = palbuf + pal * 32
for i = 0 to 31
shrPoke(palptr + i, ^(rgbptr + i))
next
end
export def shrMode(mode)#0
byte row, scb
if mode
//
// Set super hires graphics
//
if mode == 640
scb = scb640
else
scb = scb320
fin
for row = 0 to 199
shrPoke(scbbuf + row, scb)
shrRowPalette(row, palette)
next
^store80dis = 0 // Turn off 80 column mode
^vidctl = ^vidctl | $80 // Turn on SHR mode
return
fin
//
// Set text mode
//
^vidctl = ^vidctl & $7F
^showtext
^showpage1
^ena80 = 0
^show40 = 0
^mapmain = 0
^an3off
call($FC58, 0, 0, 0, 0) // home()
end
// Put read AUX mem routine in scary location
memcpy($0100, @auxRead, 9)
done