SRC" PLASMA.4TH" SRC" CONIO.4TH" SRC" GRLIB.4TH" 5 VARIABLE BALLCLR 10 VARIABLE BALLX 20 VARIABLE BALLY 1 VARIABLE INCX 1 VARIABLE INCY : BEEP 30 10 TONE ; : BOOP 10 30 TONE ; : MOVEBALL BALLX @ 0= IF INCX @ NEGATE INCX ! BEEP THEN BALLX @ 39 = IF INCX @ NEGATE INCX ! BEEP THEN BALLY @ 0= IF INCY @ NEGATE INCY ! BOOP THEN BALLY @ 47 = IF INCY @ NEGATE INCY ! BOOP THEN INCX @ BALLX +! INCY @ BALLY +! 1 BALLCLR DUP @ GRCOLOR +! 0 0 BALLX @ BALLY @ GRLINE 39 47 BALLX @ BALLY @ GRLINE 0 47 BALLX @ BALLY @ GRLINE 39 0 BALLX @ BALLY @ GRLINE ; : BOUNCE 0 GRMODE DROP 0 GRDRAWBUF 0 GRCLEAR BEGIN MOVEBALL KEY? UNTIL KEY DROP -1 GRMODE DROP ; BOUNCE