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PLASMA/src/samplesrc/examples/ex.12.pla
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2018-02-20 17:27:44 -08:00

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//
// This is a simple combat simulator
//
// Many of the different structure,
// address, an pointer operations are
// demonstrated. A few of the many
// flow control constructs are shown,
// including loops, tests, and function
// calls.
//
// A note about in-line strings. When a
// string is encountered in-line, space
// is allocated on the fly for the string
// in memory. PLASMA doesn't have garbage
// collection, so that memory adds up
// until the function exits (or the
// proram ends in the main function).
// If you use strings inside a loop, you
// may overflow memory. Try moving the
// string outside the loop, or into
// initialized memory.
//
const rndnum = $4E // ZP location of RND
const rndl = $4E
const rndh = $4F
struc t_player
byte name[32]
word morality
byte health
byte stamina
byte strength
byte skill
end
byte[32] player = "Player"
word = 0 // morality
byte = 0 // health
byte = 10 // stamina
byte = 50 // strength
byte = 20 // skill
struc t_actor
byte kind
byte life
byte power
word ethics
word next_actor
end
byte preacher = "Preacher", 200
byte zombie = "Zombie", 0
byte cowboy = "Cowboy", 129
byte clerk = "Clerk", 128
byte merchant = "Merchant", 192
byte rustler = "Rustler", 60
byte traveler = "Traveler", 132
byte rogue = "Rogue", 30
//
// Notice how the array is initialized
// with the addresses of prior records.
//
word actors = @preacher, @zombie, @cowboy
word = @clerk, @merchant, @rustler
word = @traveler, @rogue, 0
byte fightstr = "F)ight or R)un?"
byte whostr = "Whom do you want to fight (0=quit)?"
byte numactors
word choice
def rnd
*rndnum = (*rndnum << 1) + *rndnum + 251
return *rndnum & $7FFF
end
//
// Apple //e and //c computers can input
// lower-case, so convert all input into
// upper-case for easier testing.
//
def toupper(c)
if c >= 'a' and c <= 'z'
c = c - ('a' - 'A')
fin
return c
end
def putstats(other)
home()
gotoxy(0, 0)
puts(@player.name)
if player.health == 0
puts(" Died!")
fin
gotoxy(1, 1)
puts("Morality:"); puti(player:morality)
gotoxy(1, 2)
puts("Skill :"); puti(player.skill)
gotoxy(1, 3)
puts("Stamina :"); puti(player.stamina)
gotoxy(1, 4)
puts("Strength:"); puti(player.strength)
gotoxy(1, 5)
puts("Health :"); puti(player.health)
gotoxy(20, 0)
puts(actors[other->kind])
if other->life == 0
puts("Died!")
fin
gotoxy(21, 1)
puts("Ethics :"); puti(other=>ethics)
gotoxy(21, 2)
puts("Power :"); puti(other->power)
gotoxy(21, 3)
puts("Life :"); puti(other->life)
end
def fight(who)
byte[t_actor] enemy
byte quit
word p_atck, e_atck
enemy.kind = who
enemy:ethics = ^(actors[who] + ^(actors[who]) + 1) - 128
enemy.power = 64 + (rnd & 191)
enemy.life = 128 + (rnd & 127)
quit = 0
repeat
putstats(@enemy)
gotoxy(12, 8); puts(@fightstr)
if toupper(getc()) == 'F'
p_atck = player.skill * player.strength / enemy.power
p_atck = p_atck + (rnd() & 15)
if enemy.life > p_atck
enemy.life = enemy.life - p_atck
else
player:morality = player:morality - enemy:ethics
enemy.life = 0
p_atck = player.skill + enemy.power / 10
if p_atck > 255 // Limit skill
p_atck = 255
fin
player.skill = p_atck
quit = 1
fin
e_atck = enemy.power / player.stamina
e_atck = e_atck + (rnd() & 15)
if player.health > e_atck
player.health = player.health - e_atck
else
player.health = 0
quit = 1
fin
else
quit = 1
fin
until quit
putstats(@enemy)
end
//
// This is the main loop. Know when to
// walk away, know when to run.
//
home()
repeat
player.health = 192 + (rnd & 63)
numactors = 0
repeat
gotoxy(10, 10 + numactors)
puti(numactors + 1); putc(' ')
puts(actors[numactors])
numactors = numactors + 1
until not actors[numactors]
gotoxy(2, 11 + numactors)
puts(@whostr)
choice = getc() - '0'
if choice > 0 and choice <= numactors
fight(choice - 1)
elsif choice == 0
player.health = 0
fin
until player.health == 0
gotoxy(0, 21); puts("That's all, folks!")
done