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SixtyPical/README.md

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SixtyPical
==========
_Version 0.16. Work-in-progress, everything is subject to change._
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**SixtyPical** is a 6502-like programming language with advanced
static analysis.
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"6502-like" means that it has similar restrictions as programming
in 6502 assembly (e.g. the programmer must choose the registers that
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values will be stored in) and is concomitantly easy for a compiler to
translate it to 6502 machine language code.
"Advanced static analysis" includes _abstract interpretation_, where we
go through the program step by step, tracking not just the changes that
happen during a _specific_ execution of the program, but _sets_ of changes
that could _possibly_ happen in any run of the program. This lets us
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determine that certain things can never happen, which we can then formulate
as safety checks.
In practice, this means it catches things like
* you forgot to clear carry before adding something to the accumulator
* a subroutine that you call trashes a register you thought was preserved
* you tried to read or write a byte beyond the end of a byte array
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* you tried to write the address of something that was not a routine, to
a jump vector
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and suchlike. It also provides some convenient operations based on
machine-language programming idioms, such as
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* copying values from one register to another (via a third register when
there are no underlying instructions that directly support it); this
includes 16-bit values, which are copied in two steps
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* explicit tail calls
* indirect subroutine calls
The reference implementation can analyze and compile SixtyPical programs to
6502 machine code.
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Quick Start
-----------
If you have the [VICE][] emulator installed, from this directory, you can run
./loadngo.sh c64 eg/c64/hearts.60p
and it will compile the [hearts.60p source code](eg/c64/hearts.60p) and
automatically start it in the `x64` emulator, and you should see:
![Screenshot of result of running hearts.60p](https://raw.github.com/catseye/SixtyPical/master/images/hearts.png)
You can try the `loadngo.sh` script on other sources in the `eg` directory
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tree, which contains more extensive examples, including an entire
game(-like program); see [eg/README.md](eg/README.md) for a listing.
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Documentation
-------------
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* [Design Goals](doc/Design%20Goals.md)
* [SixtyPical specification](doc/SixtyPical.md)
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* [SixtyPical revision history](HISTORY.md)
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* [Literate test suite for SixtyPical syntax](tests/SixtyPical%20Syntax.md)
* [Literate test suite for SixtyPical analysis](tests/SixtyPical%20Analysis.md)
* [Literate test suite for SixtyPical compilation](tests/SixtyPical%20Compilation.md)
* [Literate test suite for SixtyPical fallthru optimization](tests/SixtyPical%20Fallthru.md)
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* [6502 Opcodes used/not used in SixtyPical](doc/6502%20Opcodes.md)
TODO
----
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### Save registers on stack
This preserves them, so that, semantically, they can be used later even though they
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are trashed inside the block.
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### And at some point...
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* `low` and `high` address operators - to turn `word` type into `byte`.
* Related: can we simply view a (small) part of a buffer as a byte table? If not, why not?
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* Related: add constant to buffer to get new buffer. (Or to table, but... well, maybe.)
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* Check that the buffer being read or written to through pointer, appears in appropriate inputs or outputs set.
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(Associate each pointer with the buffer it points into.)
* `static` pointers -- currently not possible because pointers must be zero-page, thus `@`, thus uninitialized.
* Question the value of the "consistent initialization" principle for `if` statement analysis.
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* `interrupt` routines -- to indicate that "the supervisor" has stored values on the stack, so we can trash them.
* Add absolute-indexed for add, sub, and, or, xor, shl, shr
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* Automatic tail-call optimization (could be tricky, w/constraints?)
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[VICE]: http://vice-emu.sourceforge.net/