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SixtyPical
==========
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_Version 0.19. Work-in-progress, everything is subject to change._
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**SixtyPical** is a [very low-level](#very-low-level) programming language
supporting a [sophisticated static analysis](#sophisticated-static-analysis).
Its reference compiler can generate [efficient code](#efficient-code) for
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several 6502-based [target platforms](#target-platforms) while catching many
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common mistakes at compile-time, reducing the time spent in debugging.
Quick Start
-----------
Make sure you have Python (2.7 or 3.5+) installed. Then
clone this repository and put its `bin` directory on your
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executable search path. Then you can run:
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sixtypical
If you have the [VICE][] emulator installed, you can run
./loadngo.sh c64 eg/c64/hearts.60p
and it will compile the [hearts.60p source code](eg/c64/hearts.60p) and
automatically start it in the `x64` emulator, and you should see:
![Screenshot of result of running hearts.60p](images/hearts.png?raw=true)
You can try the `loadngo.sh` script on other sources in the `eg` directory
tree, which contains more extensive examples, including an entire
game(-like program); see [eg/README.md](eg/README.md) for a listing.
Features
--------
SixtyPical aims to fill this niche:
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* You'd use assembly, but you don't want to spend hours
debugging (say) a memory overrun that happened because of a
ridiculous silly error.
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* You'd use C or some other "high-level" language, but you don't
want the extra overhead added by the compiler to manage the
stack and registers.
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SixtyPical gives the programmer a coding regimen on par with assembly
language in terms of size and hands-on-ness, but also able to catch
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many ridiculous silly errors at compile time.
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### Very low level
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Many of SixtyPical's primitive instructions resemble
those of the 6502 CPU — in fact it is intended to be compiled to
6502 machine code — but along with these instructions are
constructs which ease structuring and analyzing the code.
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However, SixtyPical also does provide some "higher-level" operations
based on common 8-bit machine-language programming idioms, including
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* copying values from one register to another (via a third register when
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there are no underlying instructions that directly support it)
* copying, adding, and comparing 16-bit values (done in two steps)
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* explicit tail calls
* indirect subroutine calls
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While a programmer will find these constructs convenient, their
inclusion in the language is primarily to make programs easier to analyze.
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### Sophisticated static analysis
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The language defines an [effect system][], and the reference
compiler [abstractly interprets][] the input program to check that
it conforms to it. It can detect common mistakes such as
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* you forgot to clear carry before adding something to the accumulator
* a subroutine that you called trashes a register you thought it preserved
* you tried to read or write a byte beyond the end of a byte array
* you tried to write the address of something that was not a routine, to
a jump vector
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### Efficient code
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Unlike most languages, in SixtyPical the programmer must manage memory very
explicitly, selecting the registers and memory locations to store all data in.
So, unlike a C compiler such as [cc65][], a SixtyPical compiler doesn't need
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to generate code to handle [call stack management][] or [register allocation][].
This results in smaller (and thus faster) programs.
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The flagship demo, a minigame for the Commodore 64, compiles to
a **930**-byte `.PRG` file.
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### Target platforms
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The reference implementation can analyze and compile SixtyPical programs to
6502 machine code formats which can run on several 6502-based 8-bit architectures:
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* [Commodore 64][]
* [Commodore VIC-20][]
* [Atari 2600][]
* [Apple II series][]
For example programs for each of these, see [eg/README.md](eg/README.md).
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Documentation
-------------
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SixtyPical is defined by a specification document, a set of test cases,
and a reference implementation written in Python.
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* [Design Goals](doc/Design%20Goals.md)
* [SixtyPical specification](doc/SixtyPical.md)
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* [SixtyPical revision history](HISTORY.md)
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* [Literate test suite for SixtyPical syntax](tests/SixtyPical%20Syntax.md)
* [Literate test suite for SixtyPical analysis](tests/SixtyPical%20Analysis.md)
* [Literate test suite for SixtyPical compilation](tests/SixtyPical%20Compilation.md)
* [Literate test suite for SixtyPical fallthru optimization](tests/SixtyPical%20Fallthru.md)
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* [6502 Opcodes used/not used in SixtyPical](doc/6502%20Opcodes.md)
* [Output formats supported by `sixtypical`](doc/Output%20Formats.md)
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* [TODO](TODO.md)
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[effect system]: https://en.wikipedia.org/wiki/Effect_system
[abstractly interprets]: https://en.wikipedia.org/wiki/Abstract_interpretation
[call stack management]: https://en.wikipedia.org/wiki/Call_stack
[register allocation]: https://en.wikipedia.org/wiki/Register_allocation
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[VICE]: http://vice-emu.sourceforge.net/
[cc65]: https://cc65.github.io/
[Commodore 64]: https://en.wikipedia.org/wiki/Commodore_64
[Commodore VIC-20]: https://en.wikipedia.org/wiki/Commodore_VIC-20
[Atari 2600]: https://en.wikipedia.org/wiki/Atari_2600
[Apple II series]: https://en.wikipedia.org/wiki/Apple_II_series