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Trim the type of game_state_routine, but run into something odd.
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@ -31,8 +31,8 @@
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//
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typedef routine
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inputs joy2, button_down, press_fire_msg, dispatch_game_state, save_x,
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actor_pos, pos, new_pos, actor_delta, delta, actor_logic,
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inputs joy2, button_down, press_fire_msg, dispatch_game_state,
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actor_pos, actor_delta, actor_logic,
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screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
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outputs button_down, dispatch_game_state,
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actor_pos, pos, new_pos, actor_delta, delta, actor_logic,
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@ -243,8 +243,8 @@ routine check_new_position_in_bounds
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routine init_game
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inputs actor_pos, actor_delta, actor_logic
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outputs actor_pos, actor_delta, pos, actor_logic
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trashes a, y, z, n, c, v
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outputs actor_pos, actor_delta, actor_logic
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trashes pos, a, y, z, n, c, v
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{
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ld y, 0
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copy word 0, pos
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@ -402,7 +402,12 @@ define game_state_title_screen game_state_routine
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if c {
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call clear_screen
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// FIXME: this seems wrong and we need to investigate it.
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// init_game trashes `pos` (this is reasonable.) But pos is declared
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// as an output to `game_state_routine`. This should be an error...
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call init_game
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copy forward game_state_play, dispatch_game_state
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}
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