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Trim the type of game_state_routine, but run into something odd.

This commit is contained in:
Chris Pressey 2018-02-08 16:03:22 +00:00
parent 1116229867
commit 105534de5b

View File

@ -31,8 +31,8 @@
//
typedef routine
inputs joy2, button_down, press_fire_msg, dispatch_game_state, save_x,
actor_pos, pos, new_pos, actor_delta, delta, actor_logic,
inputs joy2, button_down, press_fire_msg, dispatch_game_state,
actor_pos, actor_delta, actor_logic,
screen, screen1, screen2, screen3, screen4, colormap1, colormap2, colormap3, colormap4
outputs button_down, dispatch_game_state,
actor_pos, pos, new_pos, actor_delta, delta, actor_logic,
@ -243,8 +243,8 @@ routine check_new_position_in_bounds
routine init_game
inputs actor_pos, actor_delta, actor_logic
outputs actor_pos, actor_delta, pos, actor_logic
trashes a, y, z, n, c, v
outputs actor_pos, actor_delta, actor_logic
trashes pos, a, y, z, n, c, v
{
ld y, 0
copy word 0, pos
@ -402,7 +402,12 @@ define game_state_title_screen game_state_routine
if c {
call clear_screen
// FIXME: this seems wrong and we need to investigate it.
// init_game trashes `pos` (this is reasonable.) But pos is declared
// as an output to `game_state_routine`. This should be an error...
call init_game
copy forward game_state_play, dispatch_game_state
}