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Fix bug in copy []+y, a. "Hero" no longer leaves a trail.
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@ -239,8 +239,14 @@ routine player_logic
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copy [ptr] + y, a
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copy [ptr] + y, a
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cmp a, 32
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cmp a, 32
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if z {
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if z {
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copy new_pos, pos
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copy 81, [ptr] + y
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copy 81, [ptr] + y
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copy ^screen, ptr
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st off, c
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add ptr, pos
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copy 32, [ptr] + y
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copy new_pos, pos
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} else {
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} else {
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// copy game_state_game_over, dispatch_game_state
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// copy game_state_game_over, dispatch_game_state
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trash n
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trash n
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@ -414,7 +414,10 @@ class Analyzer(object):
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# FIXME: this is just to support "copy [foo] + y, a". consider disallowing `a` as something
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# FIXME: this is just to support "copy [foo] + y, a". consider disallowing `a` as something
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# that can be used in `copy`. should be using `st` or `ld` instead, probably.
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# that can be used in `copy`. should be using `st` or `ld` instead, probably.
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if dest != REG_A:
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if dest == REG_A:
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context.set_touched(REG_A)
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context.set_written(REG_A)
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else:
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context.set_unmeaningful(REG_A)
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context.set_unmeaningful(REG_A)
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elif opcode == 'with-sei':
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elif opcode == 'with-sei':
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